Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, the devs are just lazy! /s
Burninator05@lemmy.world 3 days ago
I dont think anyone will claim that destructible terrain is an easy addition.
capt_wolf@lemmy.world 3 days ago
Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, the devs are just lazy! /s
digitalnuisance@infosec.pub 3 days ago
You say that, but…