Don’t you Just have to Teleport rapidly Forward in short disxtances then to mitigate that risk? Would probably also bei safer since you could See where to Teleport to.
Comment on Let's play this game again
faltryka@lemmy.world 5 days agoGranted, but your momentum is teleported with you. The earth is hurtling through space at over 100,000 km and you are on its -spinning- surface subvert to multiple momentum influences constantly.
Keep it to short distances and you might be ok, but with distance comes chaos.
Zahtu@feddit.org 5 days ago
finitebanjo@lemmy.world 4 days ago
Lmao not how it works. Things are only moving in relation to other things, if you’re affixed to the earth then almost any other point on earth relative to you is not moving.
If you teleport in refence to some other celestial body that sounds kind of dumb and also possibly a skill issue.
Brown5500@sh.itjust.works 4 days ago
The surface of the earth at the equator is moving at ~1600 k/hr in order to rotate fully in a day. If you teleport to the opposite side of the planet, you’ll still be moving at that speed but the surface there is moving in the opposite direction. You will now be having a very bad day.
finitebanjo@lemmy.world 4 days ago
(Along the equator) in relation to the core along the polar axis. See how I did that? I filled in your implied point of reference. Isn’t that a pretty stupid reference compared to, idk, where your are standing now?
Brown5500@sh.itjust.works 4 days ago
I see how you don’t understand reference frames. From any reference point, the 2 sides of the globe are moving differently. If you consider 1 side stationary, the other side of the earth is moving 3200 km/hr relative to you. If you’re at the core both sides are moving in opposite directions. I think you could teleport from one pole to the other and be ok. Reference frames by definition cannot be rotating.
BennyInc@feddit.org 5 days ago
This was fantastically embedded in the Jumper books.