To be fair, I’ve read that Sandfall also outsourced a lot of work for Expedition 33, which is how they’ve kept the team small.
I see no issues with outsourcing if done right: not every small developer needs to have a motion capture crew, etc.
If there are companies out there that can provide that for you at a reasonable cost, then you just need to focus on the core gameplay and the artistic aspects of your game.
This way you don’t bloat your headcount with hundreds of people that you’ll have to sack after the project is done, seems like a win for everybody.
mriswith@lemmy.world 2 days ago
If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
The initial screenshots and clips showed a very generic unreal engine level of graphics, with chromatic abberation everywhere, the exact same hair you see in games like that Harry Potter game, and so on. Once I heard it actually had a good story I put in about ten hours in a day, but they did suffer from outsourcing hurting them.