They’ve been trying to “Central Engineering” things.
I worked as a massive chip company, they thought they could fix things by moving a lot of engineering out of the groups and into a single place where different groups and products could borrow and plug and play tech from.
Which was a great idea, except the groups didn’t really understand what they wanted, and central engineering just wanted to make what they thought people wanted, which often fit nobody but looked really cool.
Bioware looks like they’ve been trying to pull all the game engine stuff central, which would be fine but the frostbite engine didn’t work for half of what they wanted, and more importantly the “divisions” ended up just being pushed to make “something” to show off their best new tech, even if there was 0 story or creativity behind it (I’m looking at you Anthem).
ByteJunk@lemmy.world 2 days ago
To be fair, I’ve read that Sandfall also outsourced a lot of work for Expedition 33, which is how they’ve kept the team small.
I see no issues with outsourcing if done right: not every small developer needs to have a motion capture crew, etc.
If there are companies out there that can provide that for you at a reasonable cost, then you just need to focus on the core gameplay and the artistic aspects of your game.
This way you don’t bloat your headcount with hundreds of people that you’ll have to sack after the project is done, seems like a win for everybody.
mriswith@lemmy.world 2 days ago
If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
The initial screenshots and clips showed a very generic unreal engine level of graphics, with chromatic abberation everywhere, the exact same hair you see in games like that Harry Potter game, and so on. Once I heard it actually had a good story I put in about ten hours in a day, but they did suffer from outsourcing hurting them.