Comment on Mario Kart 64 got finally decompiled!
jacecomix@sh.itjust.works 1 week agoNot claiming to be an expert, but I watched this video a while back. www.youtube.com/watch?v=OmKjVpVdHDQ
The impression I got is that PS1 emulation is actually pretty good, and N64 emulation is more like that Homer Simpson meme with all the clothespins on his back.
InverseParallax@lemmy.world 1 week ago
Ps1 is great because it’s a mips core, a funky 3d engine and the main weirdness is the spu.
The n64 is all weird (albeit with a similar but 64bit mips core).
kadup@lemmy.world 1 week ago
The PlayStation hardware is barely capable of 3D at all.
Sure, it can accelerate some polygon math, but that’s about it. No texture mapping, no Z depth, no floating point precision, no anti-aliasing, no shading.
twice_hatch@midwest.social 1 week ago
It does texture mapping, it’s just not perspective correct. And floating point isn’t a precision
kadup@lemmy.world 1 week ago
Floating point precision does not mean I’m saying “floating point is a precision”, whatever that sentence means.
The PlayStation can’t use anything but integers to place points in 3D space.
InverseParallax@lemmy.world 1 week ago
It does texture mapping but that’s all. I think it does very limited, basically gouraud shading.
You have to clip your triangles, basically clip everything.
Cort@lemmy.world 1 week ago
Didn’t forget the rdram in the N64 that Sony didn’t use until PS2/3