Comment on Give an inch take an inch

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dan@upvote.au ⁨1⁩ ⁨day⁩ ago

Games were impressive in this way too. Computers and consoles didn’t have much CPU power or memory, so they had to squeeze every little bit.

This was still happening even with 5th gen consoles. Crash Bandicoot couldn’t fit in the Playstation’s memory so they ended up overwriting system memory and memory allocated to features of Sony’s standard library they weren’t using.

These days, game development is more “boring” in that aspect. Systems are powerful and frameworks like Unreal Engine handle all the core stuff. That’s not necessarily a bad thing though - it lets the game developers focus on the game itself.

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