I always took Disco as just a “stumble into the plot” kind of game. You’re not supposed to go anywhere.
Comment on What are some good examples of "Where the fuck do you go" kind of games?
Kazumara@discuss.tchncs.de 1 day ago
Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.
abigscaryhobo@lemmy.world 1 day ago
eronth@lemmy.world 1 day ago
True, but the problem (at least for me) is that I was simultaneously going nowhere and running out of places to go. I legit wasn’t sure how to progress literally any of the opened quests and felt like nothing was getting done.
DragonTypeWyvern@midwest.social 1 day ago
The funny thing about Disco Elsyium is that there’s so much to do in the opening area and it builds such a rich picture of the city that you assume it’s a much bigger world than it really is.
It really isn’t that much bigger than the first part, but they did such a great job you don’t end up minding.