I’ve had a similar experience.
For me it was more accessibility issues like timely checkpoints and not forcing the player to button mash.
I realized that a lot of my childhood gaming was possible because I just put up with gaming mechanics that need a lot of time and patience.
The past: don’t know what to do? Spending an hour just trying things and if that doesn’t work, try again tomorrow.
Today: don’t know what to do? This game has half an hour to give me a hint or I’m moving on to the next game cause I’m here to have fun damn it!
altkey@lemmy.dbzer0.com 2 days ago
I was ready to argue you at the start of the sentence and then went completely agreeing with you. New games aren’t better because they are new, but they have a potential to become better by learning about what worked good or bad in previous games. And it doesn’t make classics look bad now, like, we don’t need to fix Chess for how wild the horsey is in it, but coming to any old game requires setting oneself into the context of when it was launched, and therefore we need to see any new game through the lense of past experinces and how they learnt on mistakes of the past instead of repeating them.
theangryseal@lemmy.world 2 days ago
Some people got it right back in the day.
Super Metroid is a perfect game from start to finish. I still play it a few times a year I’d say.
altkey@lemmy.dbzer0.com 1 day ago
an edgelord’s gonna say: hurr durr nothing is perfect stop fooling yourself
a mature person, instead, would cheer you on finding your own perfection and take it as a good recomendation to try it themselves