Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
Chronographs@lemmy.zip 1 month agoIdk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.
BlameTheAntifa@lemmy.world 1 month ago
So what you’re saying is that Tekken being a fighting game just magically made a “bad engine” run well?
Chronographs@lemmy.zip 1 month ago
No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
BlameTheAntifa@lemmy.world 1 month ago
So it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.
My point exactly. It’s not the engine, it’s what you do with it and how you do it.
Chronographs@lemmy.zip 1 month ago
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
XM34@feddit.org 1 month ago
Fighting games would run well on a fing smart fridge. They’re by far the least performance hungry game genre. There is no live loading of assets, the Background scenery is 100% static and there are usually just two characters on the screen on any given moment. It would take actual effort to fck up the performance of something so simple
BlameTheAntifa@lemmy.world 1 month ago
Right. So it’s not the engine, but what you do with it.