So why didn’t the guys get back together. Make their own studio and release the game they were working on by themselves?
Comment on The Video Game Industry Failed Monolith Productions.
ampersandrew@lemmy.world 4 days agoReports were they took 8 years because they spent almost 3 of them making a game in a new IP, knowing that WB wouldn’t be happy about it, but it’s what they wanted to make. When that got shut down and forcibly changed into Wonder Woman, most of the talent that had been there the longest decided to just leave.
SolidShake@lemmy.world 4 days ago
ampersandrew@lemmy.world 4 days ago
According to Jason Schreier, most did go on to form a new studio at EA.
RightHandOfIkaros@lemmy.world 4 days ago
If they knew that WB wouldn’t like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don’t waste your time for years just to leave in the end, thats stupid.
ampersandrew@lemmy.world 4 days ago
The article didn’t speculate, but that may have been the point. “We’re miserable only making games out of WB movie properties, so you’ll let this next one through, or we’re gone, and someone else will surely have us instead.”
RightHandOfIkaros@lemmy.world 3 days ago
Problem with that is that WB likely owns the IP that they were working on and creating while they were owned or working under a studio owned by WB. WB owns all that work that these developers could have kept for their new studio if they had formed one. Now they have to start over again, meaning all that time they worked on it was wasted. They can’t use it, and WB sure isn’t going to.
Sylvartas@lemmy.dbzer0.com 3 days ago
I can tell you that no professional (non indie) gamedev cares about that. We know damn well we have no rights over the stuff we make for our overlords.