Comment on Fable delayed to 2026
halcyoncmdr@lemmy.world 1 week agoMumblings originally in 2017, job openings at the studio in 2018, officially announced in 2020. October 2022 Andrew Walsh, a senior writer from the Horizon Forbidden West team joined the Fable team. June of 2023 had an in-game trailer.
To be honest, that seems to be a reasonable timeframe, especially given the pandemic in the middle, if you aren’t following the “rush it out the door ASAP, fix it after release, if you ever do” approach.
Aielman15@lemmy.world 1 week ago
To be fair, I don’t think any of the MS releases ever suffered from bugs at launch - at least from my experience, they always worked pretty consistently on release, aside from maybe a few exceptions - I remember ReCore having excruciatingly ling respawn times, Redfall suffering from stuttering and inconsistent framerate, and Ori 2 not being as fluid as the predecessor on console when it released, but all these were still perfectly playable at launch.
I feel like their problem is always the quality and quantity of the content. I wonder if the middling reception of Avowed convinced them that the game requires a bit more work to compete in the crowded and very competitive landscape of open world RPGs.
ampersandrew@lemmy.world 1 week ago
The Master Chief Collection launch was infamous.
TwinTitans@lemmy.world 5 days ago
Oh man…don’t remind me.
lustyargonian@lemm.ee 1 week ago
I would say Forza Motorsport reboot had its issues, Flight Simulator 2024 had issues with cloud infra and Red Fall had various bugs and T poses.
masterspace@lemmy.ca 1 week ago
The Master Chief Collection is the single reason that I will never ever preorder another game no matter what bonuses it comes with or how confident I am with the developer.
In general though, Microsoft Games is pretty good about not pushing bugs out the door.
I honestly don’t understand the middle reception to Avowed, it’s been truly fantastic so far, and completely rock solid.