o the memories lol.
<3 both of u. I was Pixie_Tails on US east and west and in one of the big mapmaking guilds on east. I look back and think wc3 was the mentally healthiest part of my childhood. My most fun thing was a game like dota but with a huge natural map and a minute at the start for everyone to choose their castle locations. Like you could choose to be on a hill, along a river, etc. Then there were diff biomes to choose your hero from and the hero choices spawned like pkmn and there were rares. and choosing base unit types. then it became like dota where units spawned at castles and attackmoved to other castles. Was epic.
My weakness was unit and ability balancing since it didnt interest me so i never did it.
anyway, we thought up and made these as kids. i think that’s the coolest thing
AmosBurton_ThatGuy@lemmy.ca 2 weeks ago
God damn, that sounds awesome! Those map editors were seriously impressive for their time, so many cool things you could do with them. I also liked making “campaign” maps but with hero units and harder AI (SC base ai was too easy but you could set it to be harder through the map editor) or those “maze” maps where you have to keep the units you start out with alive through a bunch of different encounters.
Ahh good times!
Paradachshund@lemmy.today 2 weeks ago
For real. I had a project to make two full since player campaigns and it was waaaaaay too ambitious. I’ve always been hopelessly ambitious with game dev stuff and I still am honestly 😅
So fun to hear everyone chiming about doing this back then.