Comment on Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

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Cocodapuf@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

But does the texture artist need to talk to the modelers? Of course. Do they need to talk to people in sound design? Maybe. What about game engine and programming? Maybe. What about writers? Maybe.

The fact is, you’d probably have a better product at the end of the day if everyone we’re able to coordinate their efforts.

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