Comment on Anon fixes Super Mario Bros
Honytawk@lemmy.zip 4 weeks agoIf the punishment for failure is wasting time, then I’m just going to play something else.
Comment on Anon fixes Super Mario Bros
Honytawk@lemmy.zip 4 weeks agoIf the punishment for failure is wasting time, then I’m just going to play something else.
semperverus@lemmy.world 4 weeks ago
For millions of people, having to try again when you die IS enjoyable. Many people don’t like being treated like a baby and have everything handed to them, they want to earn it.
Being sent back to try again is not wasting time, its giving the player the opportunity to learn and grow.
starman2112@sh.itjust.works 4 weeks ago
I think a large part of why so many people think that souls-likes punish the player by wasting their time is because for lower skilled players (like myself), getting hit is a death sentence, and so we focus our efforts on not getting hit. But then, because we’re focusing more on not getting hit than we are hitting the enemy, the fight takes an eternity. And because the fight takes an eternity, the enemy has that many more opportunities to get a couple hits in, and now that 20 minutes that I’ve just spent dodging Lady Maria’s attacks have been wasted. I didn’t learn anything in that attempt, because I was busy trying not to get hit.
This is also why I love Sekiro so much. That instinct to not get hit can be expressed through deflecting. Deflections move the fight along just as much as attacks, and also I’m sitting right next to the boss so I’m able to get attacks in more easily without putting myself at risk. Altogether, this means boss fights don’t take an eternity.
This is an incredibly Fromsoft Fan attitude