It may be surprising, but most of the difficulty of the game comes from it being very cryptic. Once you understand the underlying mechanics, the game is not hard. You are thrown into a completely foreign world and are asked to just figure it out; and most people go in expecting Pokémon mechanics, which doesn’t help at all.
What it’s worth remembering when playing it, is that the game encourages you to fail and try again. Your Digimon dies of old age and reverts to an egg every few in-game days anyways, and while it’s technically possible to complete the game with your starter Digimon, new players will probably repeat the cycle a few times at minimum.
It can be off putting at first, but it does provide the advantage that it doesn’t matter how many mistakes you make, you can just retry next time, and you actually have it easier each time, because you keep all your items and progression, some of the Digimon’s stats, and of course the knowledge you’ve gathered up to that point.
The Maeson patch doesn’t fundamentally change any of that, but it does remove some of the bloat. Just a few of my favourite changes:
- Battling against wild Digimon is a waste of time in the original game, but with the patch is a perfectly viable way to farm money and techs.
- Exploring in the original has you filling your bag with mushrooms, but the patch allows you to find actual useful items that will help you raise your current or next Digimon.
- Made a few mistakes on the way, and now you’re stuck with a Numemon, Sukamon, or another Digimon you don’t like? Just buy a Reset Radish to revert to an egg and try again (younger me would’ve loved that item).
- Removed “trap” options, such as providing a fix to the “bonus try” in the gym and making evolution items useful, thus encouraging the player to try out things instead of punishing them for doing so.
psx_crab@lemmy.zip 5 days ago
My Leomon lose to a caterpillar haha
I think the dev intended you to avoid most fight, but it’s kinda lame since a lot of time enemy will just place right beside you when you enter the area and then rush toward you, and since fighting is not rewarding it’s kinda pointless.
ICastFist@programming.dev 4 days ago
Yeah, there were also some areas where you’d pretty much get fucked because you’d hear the digimon footsteps and, as soon as the screen faded back in, SURPRISE BATTLE. Your mon having to fight up to 3 enemies made things even harder