Um, couldn’t they just look up the controls in settings?
Comment on Anon is a gamer
Zozano@aussie.zone 1 week ago
I’ll never forget the time my friend booted up the Wolfenstein remake, and got stuck in the intro because he turned off tooltips which would have told him how to sprint+crouch=slide to progress.
Devs also need to consider forcing on tooltips during the tutorial.
sugar_in_your_tea@sh.itjust.works 1 week ago
luciferofastora@lemmy.zip 1 week ago
I disagree. I think devs need to work on making tutorials more appealing to go through instead or obnoxious game-freezing pop-ups while gamers nurture a culture of actually paying attention to the tutorials in case there’s stuff you didn’t know.
“I don’t wanna read all that, I know how it all works” - “This game is so stupid because I don’t get what I’m supposed to do” is a common pipeline, and I think it needs fixing on both ends, but forcing text on players isn’t a good idea.
endeavor@sopuli.xyz 1 week ago
Blood money tutorial is a superb tutorial. Nobody likes it. I don’t think there is a correct answer, rather a series of answers that work more or less.
Zozano@aussie.zone 1 week ago
I’m not talking about game-freezing pop-ups, they can fuck all the way off, devs should always consider speedrunners and those who replay the story.
I’m talking about tooltips, just a simple button input instruction which appears as a mission objective or floating icon.
In my friends defense, Wolfenstein doesn’t seem like the kind of remake which would add needlessly complex parkour, so locking progress due to his ignorance probably wasn’t the right way to go about it either.