I find them fun when they’re implemented in unique locations or the climb can be an experience. But they just kind of slap them in a lot so it becomes much more of a check box for me
It’s called the ubisoft tower, Assassins Creed, Far Cry, hell the kinda unique and fun Mad Max game also had this as it’s worst part
MyNameIsAtticus@lemmy.world 1 week ago
XeroxCool@lemmy.world 2 weeks ago
FC5 didn’t have towers and FC6, as far as I know, has a single tower that makes a joke about it. I don’t beleive AC Odyssey had those towers, either. Can’t remember Origins. The tower mechanic was also only used to visualize parts of the map, sometimes with a unique goody at the top. It’s back to foot-based map discovery. The busy work here is talking about all the bullshit collectibles and similar scavenger mini quests. AC is full of chests and AC4 had some cave clearing missions and deep sea dive puzzles. You have to go to certain locations or complete a certain number of collectibles to unlock some equipment rather than relying on the campaign alone. 20 hours of story, 100 hours of fetch.
Squizzy@lemmy.world 6 days ago
The AC towers were fun and made sense, I never had a problem with it…its the repititions and lack of innovation that is boring.