Epicmulch
@Epicmulch@lemm.ee
- Comment on Anon seeks advice for real world problems 8 months ago:
Try turning your phone TV and computer off when the sun goes down. I’m not saying insomnia isn’t a thing. But if you’re just sitting in the dark or reading a book or something that doesn’t have bright stimulating lights you have a much better chance to fall asleep.
- Comment on DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer 10 months ago:
Do you feel better now?
- Comment on What game fits this? 10 months ago:
Starfield. People played for 700 hows then wrote a bad review then play for another 300 hours . Bro if you put 1000 hours into a game there was obviously something you liked about it.
- Comment on DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer 10 months ago:
Since this entire thread is just people shitting on the first game i figured id be a little different and say something good about the game. I very much liked the first one. Super weird but intriguing story super well acted awesome visuals and stunning graphics. If you like weird unique sifi stories you’ll enjoy it. Its a slow relaxing game with some pretty intense stealth. I can’t wait for the second one. Tho i do wish kojima would move on and make something more akin to metal gear plus death standing. His recent announcement the other day seems to confirm he will be doing that game after ds 2.
- Comment on Someone didn't think out the implications. 11 months ago:
Even after kanyes recent craziness i highly doubt hes only worth 400 mil.
- Comment on Starfield's new PC patch delivers the game we should have had at launch - Eurogamer 1 year ago:
Everyone says everything is “broken” now. The game loop absolutely works so it’s not broken Yet it is flawed.
- Comment on The Legend of Zelda Live-Action Movie Announced by Nintendo 1 year ago:
Mario made a dick load of money.
- Comment on As an OG Reddit Sync user of over 10 years, all this arguing really brings a tear to my eye. 🥲 1 year ago:
Same here it’s just good to be back using sync.