SwampYankee
@SwampYankee@mander.xyz
- Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? 4 days ago:
When was the last time you played it? It’s a hell of a lot better now.
- Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? 5 days ago:
Cities Skylines 2 - Again, you can’t do everything you already can in CS1. Plus, the first game is supported by a huge number of mods. There’s really no reason to play the new title. Again, it does not perform any better.
CS2 looks and performs better than the original now that a lot of the bugs have been squashed and optimizations are in place (in my experience, anyway). Its memory management in particular is way better than CS1. I don’t get the simulation slow down to the same extent that I did in CS1 as the population increases.
The new road tools alone are reason enough for me to never go back to CS1. The service building upgrades are an added feature that’s a big plus as well. I also find that the economy is a little more functional and transparent than in CS1 (again, after multiple patches).
I don’t find the lack of bike lanes, quays, or modular industry to be so important as to ruin my enjoyment of what is otherwise a state of the art city building game.
- Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? 5 days ago:
As an art appreciator, and someone whose professional duties include project management, I love this comment, especially “[project management] can help you make something, but it won’t be art.”
- Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong? 5 days ago:
KSP2 is a unique situation, there are no improvements coming because the studio was shut down. I’m not sure the others belong alongside it. I have the most experience with CS2 and I can say confidently, even at launch, it was better than the original in a lot of ways. It was buggy and unoptimized, and lacked content, and it deserved the criticism it got for those reasons. Since then, most of the bugs have been ironed out, performance is way better, and they’ve released a bunch of content packs, several of the most substantial ones for free. Even at launch, I never wanted to go back to CS1 just because of how much better the road tools are. Now? No contest. CS2 is a great city builder.
On the one hand, I’m glad for the pressure that people with less patience than I have are applying to these companies to release their games in a better state. On the other, I think there’s a lot of unwarranted criticism and vitriol that goes along with it that’s disappointing to see.
- Comment on Smooth Criminal 6 days ago:
Keep that spirit of rebellion alive, my tufted compatriot.
- Comment on Meow 2 months ago:
I mean, I’m not sure cats are out there observing human babies and intentionally imitating them. They have pattern recognition machines in their heads just like we do. “Make noise = human pay attention” is about as complex as this gets. The fact that we’re susceptible to the specific timbre of their voices seems likely to be evolutionary coincidence.
- Comment on FGFBD 2 months ago:
Filted Bass Fritter Gloofing Device
- Comment on AI Elections 5 months ago:
Maine & Louisana voting for some eldritch terror, apparently.
- Comment on Diatomic 6 months ago:
Ok, but why are those atoms SO THICC?
- Comment on ‘FUN WITH LASERS’ (CustardFist) 10 months ago:
WHAT HAPPENED TO MY MOTHER SCHRODINGER!?
- Comment on Anon is stuck in a rut 10 months ago:
I’ve had some pretty long commutes in the past because my work location changes every few years. I enjoy the work, though, so that helps, but I’ve still been feeling the OP lately. I’m in my late 30s and I don’t have kids and “fun” doesn’t really do it for me anymore. More and more I need to feel like I’m doing something worthwhile instead of aimless hedonism. I’ll figure it out, though, it’s just time to make some, as you say, necessary changes again.
- Comment on We're all a little crazy 11 months ago:
No, conspicuousness is when something is obvious to the point of standing out, you’re thinking of conscription.
- Comment on Megafauna 11 months ago:
Can I subscribe to Mid-Atlantic Raptor Facts?
- Comment on get infamous, yeah! 1 year ago:
Well, two legs, and attached to the left leg is part of its tail hoop, which it uses to strangle its prey. What looks like a foot is actually used to gather the excess length of tail and tighten the hoop, and also assists in gripping the prey.
- Comment on Can I lick it? Yes you can. 1 year ago:
You beat me to it, but I’ll also add this other obligatory link.
- Comment on Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings 1 year ago:
Yeah, I’ve always had hardware that’s a step or two below top of the line for its generation. I had to go through two upgrade cycles before I could max out Far Cry. I had to buy more RAM to turn up the draw distance in Mafia. Hell, I remember my computer chugging when I built too many units in C&C Tiberian Sun…
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
I’m just struggling to imagine where you would put a business except for next to a road, regardless of whether there are cars on that road or not.
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.
Yeah, fuckin’ Americans, putting their McDonald’s right next to roads… I mean, just look at this. What a disgrace.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
Correct, but we aren’t talking about them.
Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.
such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses
Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.
Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.
I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.
Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
clipping through collision boxes and falling through maps
These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.
Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.
- Comment on [MAGETHREAD] Gamescom 2023 1 year ago:
Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin’s Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it’s as polished as any of its inspirations, it’ll be a banger.
- Comment on Cities: Skylines 2 is turning deadly and will launch with new natural disasters 1 year ago:
I’m sure you’ll be able to eventually… just wait for the appropriate expansion & a sale.
- Comment on Cities: Skylines 2 is turning deadly and will launch with new natural disasters 1 year ago:
If you’re talking about the announcement trailer, it’s not gameplay footage.