SwampYankee
@SwampYankee@mander.xyz
- Comment on AI Elections 2 weeks ago:
Maine & Louisana voting for some eldritch terror, apparently.
- Comment on Diatomic 4 weeks ago:
Ok, but why are those atoms SO THICC?
- Comment on ‘FUN WITH LASERS’ (CustardFist) 5 months ago:
WHAT HAPPENED TO MY MOTHER SCHRODINGER!?
- Comment on Anon is stuck in a rut 5 months ago:
I’ve had some pretty long commutes in the past because my work location changes every few years. I enjoy the work, though, so that helps, but I’ve still been feeling the OP lately. I’m in my late 30s and I don’t have kids and “fun” doesn’t really do it for me anymore. More and more I need to feel like I’m doing something worthwhile instead of aimless hedonism. I’ll figure it out, though, it’s just time to make some, as you say, necessary changes again.
- Comment on We're all a little crazy 6 months ago:
No, conspicuousness is when something is obvious to the point of standing out, you’re thinking of conscription.
- Comment on Megafauna 6 months ago:
Can I subscribe to Mid-Atlantic Raptor Facts?
- Comment on get infamous, yeah! 7 months ago:
Well, two legs, and attached to the left leg is part of its tail hoop, which it uses to strangle its prey. What looks like a foot is actually used to gather the excess length of tail and tighten the hoop, and also assists in gripping the prey.
- Comment on Can I lick it? Yes you can. 7 months ago:
You beat me to it, but I’ll also add this other obligatory link.
- Comment on Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings 1 year ago:
Yeah, I’ve always had hardware that’s a step or two below top of the line for its generation. I had to go through two upgrade cycles before I could max out Far Cry. I had to buy more RAM to turn up the draw distance in Mafia. Hell, I remember my computer chugging when I built too many units in C&C Tiberian Sun…
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
I’m just struggling to imagine where you would put a business except for next to a road, regardless of whether there are cars on that road or not.
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.
Yeah, fuckin’ Americans, putting their McDonald’s right next to roads… I mean, just look at this. What a disgrace.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
Correct, but we aren’t talking about them.
Uh… you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn’t have made the comment if you hadn’t brought them up.
such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses
Like if you had said these originally, I wouldn’t have even argued with you. I never personally experienced those bugs, probably because I don’t play games like I’m a QA tester, but I know many people did.
Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.
I’ve definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it’s gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you’ve looked at them in the last x seconds. Otherwise, they unload and are lost forever.
Now, whether it’s even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it’s worth?
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
clipping through collision boxes and falling through maps
These are famously common bugs across games in all genres running on all kinds of different engines. I’d go so far as to not even call them bugs because computers simply don’t have the power to calculate collision down to the picosecond/picometer. Every game that’s ever been made has sacrificed precision in physics for performance.
Perhaps the reason it’s more noticeable in Bethesda games is because they typically have way more persistent, physics-enabled objects. That’s actually a strength of the engine, and something no other developer really even attempts.
- Comment on [MAGETHREAD] Gamescom 2023 1 year ago:
Looks like it borrows heavily from some of the best of the open world action/arpg genre - The Witcher, RDR2, Assassin’s Creed, Elden Ring, and BOTW, even a touch of Shadow of the Colossus in there. If it’s as polished as any of its inspirations, it’ll be a banger.
- Comment on Cities: Skylines 2 is turning deadly and will launch with new natural disasters 1 year ago:
I’m sure you’ll be able to eventually… just wait for the appropriate expansion & a sale.
- Comment on Cities: Skylines 2 is turning deadly and will launch with new natural disasters 1 year ago:
If you’re talking about the announcement trailer, it’s not gameplay footage.