Skyler
@Skyler@kbin.social
- Comment on Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. 1 year ago:
Yeah, I got the sense they had to cut some of the story out late in development to make a deadline or something. I dunno.
- Comment on Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. 1 year ago:
I finished it yesterday as well! Lots of things I loved about this. For me, third act kind of fell on its face a little bit, but that wasn't enough to put me off, I still really enjoyed it.
- Comment on Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week. 1 year ago:
I just finished it yesterday. Verdict? Super fun, gameplay is great, looks beautiful, has a retro vibe. The story... is okay.
- Comment on [deleted] 1 year ago:
So people don't way to spend their time and money running instances for a bunch of people they don't like.
Someone call the cops.
- Comment on Forget ‘quiet quitting’ — ‘loud laborers’ are killing workplace morale. Here’s how to spot them 1 year ago:
Will it get more visibility if I just let stuff die before working on know timebombs???
Frankly, yes. Solving an artificial crisis will get you way further in your career than preventing the crisis from having happened in the first place.
- Comment on PLEAAASSEE PLEASE COME BACK TO THE OFFICE PLS 1 year ago:
Productivity has a long way to fall before it gets back in line with wages, so I don't think workers should be too concerned.