NewDawnOwl
@NewDawnOwl@lemmy.world
- Comment on 2 weeks ago:
I am so awesome at self promotion that I put the source code twice, and the actual usable version 0 times. Here’s the link : newdawnowl.itch.io/microtonal-grid
I have to actually see you use it in your DJ software/machine. Let’s say you have a mechanism in your DJ software that seems to somehow have a 16 * 16 grid, conway’s game of life and an interface that’s very similar. I can start pursuing legal action if I believe you’re making gains off it. The more money someone makes off it, the more likely it becomes, since courts aren’t free, international laws, etc etc.
- Comment on 2 weeks ago:
Just to add a concrete example/plug:
I made the microtonal music grid : github.com/MicrotonalGrid/MicrotonalGrid
It’s source code is open, you can see it here : github.com/MicrotonalGrid/MicrotonalGridIf you want to, you can modify it yourself and add in things like different colours, default music systems, or even ratio mode instead of even temperment. I’m perfectly happy with that. You can even use it to teach yourself or other people how to program in javascript , or how to program a very basic synth. You can even use just the part that has an implementation of conway’s game of life.
I don’t consent to you making money off it. If anyone is going to make the pittance that this code would make, I want it to be me.
That’s why I chose the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International licence.
creativecommons.org/licenses/by-nc-sa/4.0/
I want credit, and I don’t want you to make money off it.
So you use a license to specify how you want people to treat you and your code, and threaten legal action if that desire is abused.
- Comment on Open Science is the Future 1 month ago:
maybe I need to bother the good people at the music department at my local uni(s)
- Comment on In the context of celebrities announcing a new thing they're releasing, what does "soft launch" vs "hard launch" mean exactly? 🤔 2 months ago:
I’ve worked in software development professionally and I am working on some personal projects that I am going eventually share and try to get known.
Soft launch is when you make something available, but either allow something to just be encounterable, either through the system you are working in , or through search engines and whatnot. The main motive of this is when you have reached a state where it can be used, but you do not want it to be under scrutiny, and to get some feedback from initial users, and to see if it will work as expected in a live environment.
A “Hard” launch is when you work on publicity, announcements, buy advertising, and generally try to get people to all come and see/use the thing you have completed. There is a release data and you are actively trying to attract people to the thing.
For example, I’m slowly working my way up the release state for the microtonal grid.
The first stage of soft launch was just uploading it to Itch.io , without it being listed properly or on the recommendation engine listings. Then I enabled it to be seen through those categories. Then I started posting about it on lemmy. I still need to work on trying to reach out to Xenharmonic wiki to list it on their pages of tools or some kind of use through there. I want to start documenting my projects I am working on in videos and upload them to a schedule.
The things I need to will keep making the release “harder”.
- Submitted 3 months ago to videos@lemmy.world | 0 comments
- Comment on humour 4 months ago:
- Comment on We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city" 4 months ago:
I loved the faction angle for GTA2 , alongside the improved controls. I want to make a game inspired off it.
- Comment on We'll probably never see a Grand Theft Auto set in a futuristic city like GTA 2 because the team "hated it": "People didn’t connect with the game or its city" 4 months ago:
No wonder I loved the later Saints games.