onlooker
@onlooker@lemmy.ml
- Comment on [Video] The Industry is lobbying against Stop Killing Games (California Edition) 1 hour ago:
Oh wow, that ESA letter is just so full of misinformation and misdirection, it’s kind of embarrasing. At the same time, the POG Act is clearly getting under some people’s skin, so that means the movement is working! Hope Ross & co. can keep up the pressure.
- Comment on Weekly “What are you playing” Thread || Week of May 10th 2 days ago:
Screamer! I’ve been wanting an arcade racing game to sink my teeth into and this is it. It’s probably the most technical arcade racer I’ve played: gas and brake are left and right trigger, no surprises there. The steering is where it gets interesting. The left stick does make your car turn left and right, but only ever so slightly. Steering with just that even in a slightly sharper bend will result with car in wall. Instead, you’re supposed to make use of the right joystick, which is basically drift on command. If anyone’s familiar with the game Inertial Drift, it’s pretty much that. You also have to m
In addition to this, the game is aggressive. After a certain point in the campaign, you get access to the strike mechanic, which is a short boost that insta-kills anyone it comes in contact with. There’s also boosting, shields, overdrive (which is the strike mechanic, except it’s always on until the gauge runs out, but the slightest contact with the wall will blow you up), etc. AND if that’s not enough, each driver has an ability. For example, one driver can get two boosts in a row, another gets bonus boosts and strikes whenever they K.O. an opponent, etc. It’s super fun.
If anyone’s into arcade racing, definitely try this out. Just sail the high seas first to see if it’s for your or not, the game unfortunately does not have a demo.
- Comment on What are some good, populated multiplayer games that have a free-for-all mode? 1 month ago:
Hm, good point, thanks. Post edited.
- Comment on What are some good, populated multiplayer games that have a free-for-all mode? 1 month ago:
Thanks for the mention, but I think I’ll pass on EVE. I know it fits all the criteria I mentioned, but that game is just so massively intimidating to me.
- Comment on What are some good, populated multiplayer games that have a free-for-all mode? 1 month ago:
That’s good to know, I’m from Europe too. Will have a look later today!
- Comment on What are some good, populated multiplayer games that have a free-for-all mode? 1 month ago:
It is! Finding a game is kind of hit-and-miss nowadays, though.
- Comment on What are some good, populated multiplayer games that have a free-for-all mode? 1 month ago:
Oh yeah, Takeshi’s Castle in videogame form looks pretty dope! But as you mentioned, the player count leaves something to be desired. Curiously, Stumble Guys, which seems to be just a blatant rip-off of Fall Guys, seems to be doing better. I wonder what that’s about.
- Comment on What are some good, populated multiplayer games that have a free-for-all mode? 1 month ago:
There’s a blast from the past. I played FoF on LAN parties years ago and it was pretty fun! I had no idea it still had servers going, will check it out, thanks! Will check out the Battle Royale scene, too. Embarrassingly, I have yet to try a single one.
- Submitted 1 month ago to gaming@beehaw.org | 15 comments
- Comment on Did anyone else skip Rayman 1 as a Kid? 2 months ago:
Played it on DOS. However, I never finished it, because the music level was such a bastard. Any kind of traction between Rayman and the ground was gone, so you’re slipping and sliding everywhere, and when you weren’t, you were basically running into spikes. To top it off, the level layout was confusing as hell. Eventually, after many attempts, I got to the boss of the music level. Once. And just like the levels preceding it, the boss was hard to beat, too! In the end, I got frustrated and just bounced off.
- Comment on Austrian Supreme Court rules that FIFA loot boxes are not gambling 3 months ago:
That quote caught my eye, too. I can only hope it’s either a mistranslation or clumsy wording, because there’s no way clicking a button labeled “open” requires any kind of skill.
- Submitted 3 months ago to gaming@beehaw.org | 7 comments
- Comment on GOG now using AI generated images on their store 3 months ago:
Heaven forbid actually paying an artist to make your stupid banner.
- Submitted 3 months ago to gaming@beehaw.org | 23 comments
- Comment on close to finishing Super Mario Odyssey and was wondering which games are similar 3 months ago:
You might like Penny’s Big Breakaway.
- Comment on Saints Row's original design director is pitching a "grounded" 70s open world prequel with absolutely no dildobats 6 months ago:
I’m so confused. The article says the news comes from the original Saints Row design director, but then the image is from the failed reboot.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash 7 months ago:
Watched it earlier this week, can confirm. Here’s the link.
- Comment on 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash 7 months ago:
Another one of his responses to the same topic: "Code your own engine and show us how it’s done, please”
This is their seventh Borderlands game made in Unreal engine. This isn’t some fledgling indie studio that’s still finding its footing around a game engine. They have 1300 employees, they had 6 years to make this and they have 2K Games’ backing. They have no excuse to release a game in this state, but sure. Let’s blame the customers.
Oh, and I just noticed: the game uses Denuvo, because of course it does.
- Comment on We can't keep making videogame stories for players who aren't paying attention to them 8 months ago:
As a fan of story-driven games, I absolutely am NOT advocating for complete removal of stories in videogames. What I was trying to say is that if Bioware knows that their audience has an attention deficit and is developing the game around this fact, you’re going to get a crap story. And judging by the reviews for Veilguard, that seems to be the case.
If Bioware is dead set on developing games for a crowd that watches twenty-seven thing simultaneously, why develop the story at all?
- Comment on We can't keep making videogame stories for players who aren't paying attention to them 8 months ago:
“What you need to know about your audience here is that they will watch the show, perhaps on their mobile phone, or on a second or third screen while doing something else and talking to their friends, so you need to both show and tell, you need to say much more than you would normally say.”
This is so baffling to me. So you’ve discovered your audience has a limited attention span. I can see that. But for the love of all that is holy, if you know this, why even make a game with a story in the first place? The thing with videogames is that stories can be minimalistic as all hell, or even optional. Just let the gameplay speak for itself and have the story be “defeat the bad guy on the mountain” or something.
- Comment on Itch.io are seeking out new payment processors who are more comfortable with adult material | RPS 9 months ago:
Would GNU Taler be useful in this situation?
- Comment on Ubisoft CEO responds to the Stop Killing Games petition, stating the publisher is 'working on' improving its approach to end-of-life support, but that 'nothing is eternal' 9 months ago:
It really does. On the other hand, you can spin this as Ubi CEO is literally, just a little illiterate.
- Comment on Oolite, the FLOSS spiritual successor to Elite, just got a graphics overhaul with 1.91, and it looks good 9 months ago:
I played only a bit of Oolite about 10 years ago and man, this does not look like the same game at all. In a good way, of course! There’s actualy detail on the ships now! Props to the Oolite team!
- Comment on Xbox Producer Recommends Laid Off Workers Should Use AI To 'Help Reduce The Emotional And Cognitive Load That Comes With Job Loss' 10 months ago:
Matt Turnbull doesn’t have a singular clue what LLMs do and what they should be used for. Except touching up your resume, I think that’s actually a good use for LLMs. However, he also suggested using it as a career coach and even a psychiatrist. That man is a raving lunatic.
- Comment on How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking 10 months ago:
Ah, fair point. Still, I’m not too jazzed about Nintendo making their own USB standard. They may as well call it just SB, because there’s nothing universal about this.
- Submitted 10 months ago to gaming@beehaw.org | 13 comments
- Comment on The Illuminator Advert - Game Boy Accessory 10 months ago:
Rookie mistake. The answer to that isn’t to remove the accessory, but to add EVEN MORE accessories so it balances itself out.
- Comment on Reminder to sign the Stop Killing Games petition UK and EU 10 months ago:
Yes, I may have jumped the gun, I apologize. What this initiative is trying to do is important to me and between Pirate Software lying his face off and one of the most prolific gaming publications not getting their facts straight… The amount of misinformation being spread around this topic just hurts my soul.
- Comment on Reminder to sign the Stop Killing Games petition UK and EU 10 months ago:
That is false, PC Gamer screwed up. Here are both pages of the initiative itself:
eci.ec.europa.eu/045/public/#/screen/home
citizens-initiative.europa.eu/…/000007
Deadlines are in the upper right. And as you can see, it does NOT say July 3rd.
- Comment on Reminder to sign the Stop Killing Games petition UK and EU 10 months ago:
They’re not getting half a million signatures in less than a week a man.
31st July is not a less than a week from now, dude…