kurushimi
@kurushimi@sh.itjust.works
- Comment on Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns 3 days ago:
Can you elaborate on that? I’m only vaguely familiar with Roblox and not sure what this means exactly.
- Comment on Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns 3 days ago:
The amount of “reminder: these are optional, don’t attack people who want to use them” and “do avoid the comments on the page I just linked” really highlight the sort of toxicity the current gaming community experiences.
- Comment on Sci-fi adventure Ultrasound will bring a different kind of body horror 3 days ago:
Feeling so many Mouthwashing vibes from this and dang this looks promising.
- Comment on Hollow Knight: Silksong won't cost nearly as much as they could probably charge for it 1 week ago:
Good insights 👍 and also good luck with your novel
- Comment on Hollow Knight: Silksong won't cost nearly as much as they could probably charge for it 1 week ago:
They surely could charge more, but what they’re charging feels sane economically. They’re what, 4 team members grand total?
Hollow Knight was hugely popular for any game; latest figures are 15 million copies sold. Well, unlike a AAA studio that has to split costs quite widely and account for profit margin demands and disproportionately high compensation for upper leadership and all that fun stuff, the proceeds for Team Cherry could be divided much more tightly and equitably.
Which is just to say, they’re hopefully doing well as it is and maybe are in positions to be comfortable regardless of how much Silksong makes, at least in the short to mid term, so they could comfortably be chill about pricing.
- Comment on Darkest Dungeon 2 is free this weekend on Steam as horrible mosquito folk swarm the Kingdom 1 week ago:
TBH this is a great game to try on a free weekend. I got so frustrated so fast when I tried it after grabbing it a year or so ago, but there’s a lot that still conceptually appeals to me. I want to give it a go again, but it’s lower on my list because of the first foray.
- Comment on Over 450 Diablo developers at Blizzard have unionized 2 weeks ago:
I’m giddy that we’ll never let them live down D3 Original
- Comment on Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview 2 weeks ago:
Check this section out:
I’m not sure if it’s widely available or not though. I do have YouTube Premium but no other Google subscriptions.
- Comment on Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview 2 weeks ago:
Used the Gemini summary feature:
In this interview, Koshi Nakanishi (Director) and Masato Kumazawa (Producer) discuss Resident Evil Requiem, detailing its protagonist, setting, and gameplay (0:16).
Here’s a breakdown of the key information:
• Protagonist and Story Start (0:42): The game introduces Grace, a new, vulnerable protagonist who is kidnapped and finds herself pursued by a monstrous creature. The initial demo at Gamescom emphasizes a strong horror focus. Grace starts helpless but will grow more capable and find weapons as the game progresses (4:19). • Setting - Return to Raccoon City (2:12): While not directly continuing from Resident Evil Village, Requiem returns to the mainline story and Raccoon City. The developers reimagined the city in ruins, aiming for believability in its devastation while keeping iconic locations recognizable, such as the RPD gate, to evoke a sense of tragedy (2:52). • Gameplay Evolution and Horror Focus (6:00): • Requiem shifts back to a more “old-school” Resident Evil style, similar to Resident Evil 7 and the Resident Evil 2 remake, focusing on exploration, backtracking, combat, puzzle-solving, and resource management (6:12). • The game features a dynamic pacing curve between tense horror sequences and moments of release (6:57). A new system aims to make the “wavelength” between tension and release bigger than ever, creating a rollercoaster experience (7:16). • First-Person and Third-Person Perspectives (7:42): • A significant new feature is the ability to switch between first-person and third-person perspectives. This decision was made to cater to a wider variety of players who prefer different viewpoints from recent Resident Evil titles (7:53). • The developers acknowledged that first-person in Resident Evil 7 might have been “too scary” for some players, and the third-person option in Requiem offers a slightly less immersive, and therefore potentially easier to handle, horror experience (8:25). • Implementing both perspectives presented design challenges, requiring specific tweaks and animations for each to ensure an optimal experience and convey emotions effectively (9:15). • Release Information (10:26): Resident Evil Requiem is set to release on February 27, 2026, for PlayStation 5, Xbox Series X|S, and Steam.
- Comment on The Outer Worlds 2 wants you to join the space police 2 weeks ago:
I swear I can never read an article title referencing Outer Worlds 2 without reading Outer Wilds 2 and first having my heart stop and second wondering about the dramatic shift in game direction.
- Comment on Has a woman ever orgasmed by subwoofer? 2 weeks ago:
Fixed. I need to review truth tables…
- Comment on Has a woman ever orgasmed by subwoofer? 2 weeks ago:
Very concerned for you.
But really, we have over 4 billion women alive right now, and you asked ever. The subwoofer was patented in 1964. Worked up some estimates that there have been 9-10 billion distinct humans alive since 1964, so that’s 4.5-5 billion women.
If at least one of them never did what you proposed I’ll eat my hat.
- Comment on ‘Even after 20 years, I still cry’: the enduring brilliance of Metal Gear Solid 3: Snake Eater 2 weeks ago:
Everyone reacts to different media differently so I don’t have trouble seeing this as in earnest. MGS3 has very strong moments IMO. For me it’s the likes of FFX that gets me still 25 years later, and there are others to be sure. Oh boy, Undertale though.
- Comment on Paying the Subnautica 2 team their promised bonus would be "embarrassing", Krafton's CEO allegedly told the game's chief over lunch 1 month ago:
The article also states that the founders had endeavored to distribute more of their share to the other employees, and this was a sticking point in Krafton’s attempt to walk back the original deal:
But the trio declined, claiming the amount was not “anything close to what they deserved, and did not allow them to share the earnout with the full team.””
Given this I don’t think we can fairly prejudge the trio — if they’d received the bonus and then reneged on their promise or made it a negligible amount then it’d be fair to judge them harshly.
- Comment on Rumor: Telltale Games Working With Influencers For The Wolf Among Us 2 Marketing Campaign 2 months ago:
Totally fair take, but for me I’m just excited for the prospect of more Wolf Among Us. Telltale had hits and misses but I definitely felt Wolf was among the former and I love to see stories finished like their Walking Dead series
- Comment on As the Canada "tax holiday" starts, Walmart increased the price of an item by the amount I would have saved 8 months ago:
See, trickle down economics works ladies and gents /s