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a very good dog
- Comment on The problem with GIMP 5 months ago:
The sad thing is like, it’s an INCREDIBLY mature piece of software. It’s well regarded for a reason. But if a piece of software requires that I fight with it to get it to behave how I want, that maturity has zero value at all.
It kind of feels like a microcosm of Linux itself like 10-15 years ago, when I was tinkering with it in middle and high school. It’s functional, but it asks you as a user to change how you think about using something like it in the first place while also forcing you to make concessions that seldom seem worthwhile.
And if Linux at large can get there, with things like proton and flatpak and Wayland and mature desktop environments and whatever else, gimp can too. But it seems like it’s got a contributor base of people that like it’s weird eccentricities, and take the UX development companies like Adobe and affinity (now canva) have invested and just shirked it on principal. And like, I get having an aversion to those sorts of companies/projects/developments, there’s a lot of dark patterns there that are concerning. But I also feel like the kind of Linux user that defends and possibly enjoys GIMP in its current state is content fighting with their machine and the software on it, and forgets that there’s value in taking joy in interacting with your computer. Good UI and good UX are implicitly valuable (not to mention the accessibility benefits, but that’s a whole different conversation), and I feel the FOSS space forgets all of that completely. It’s a shame.
- Comment on The problem with GIMP 5 months ago:
the UI for GIMP is so horrifically bad that I basically refuse to use it. Not like, on principal or anything, if it improves i’d be happy to give it a shop, but because every experience I’ve had with it has been pretty immediately negative, and finding solutions to problems I have seems more effort than its worth. I want gimp to be good, it’s a mature piece of software with a lot going for it, but it also feels like its design is kind of up its own ass, in a sense? It’s weird.
- Comment on Open world games, need recommendations 7 months ago:
Piggybacking on my genshin suggestion, another suggestion would be Guild Wars 2? It’s world is more open than most MMOs and since it’s over a decade old there’s a ton of content there. There’s a lot as a free2play player, but you can buy expansions if you want even more to explore, and I genuinely think gw2’s exploration is best-in-class. It’s also benefitted by being an old game in terms of old computers being able to run it, you’d probably have to play on low graphics but it’ll certainly run. Hope that’s more useful if you dont wanna do gacha stuff like genshin!
- Comment on Open world games, need recommendations 7 months ago:
that’s totally fair. I think you can do most of the story and exploration stuff without grinding much but if even that is too much grinding it’s probably not worth the effort. Hope you find what you’re looking for!
- Comment on Open world games, need recommendations 7 months ago:
In all honesty, genshin impact is a pretty reasonable facsimile of that sort of game. It’s really grown into its own, and it’s really fun and absolutely massive
That said, I’d only advise it if you are 100% confident you won’t engage in any of the gacha systems – you can play and enjoy the game with the free characters the game gives you, but once you start engaging with the gacha that can be a really dangerous slippery slope. If that’s something that you could fall prey to, I wouldn’t recommend it. But if you think you can play it without investing any money (or, really, more money than you can afford, I don’t know your financial situation) it’s actually a really great time, and the story’s only gotten better as it’s gone on. There’s definitely some stipulations with it, but it’s worth experiencing if you feel like those are acceptable