You can view my previous post lemmy.world/post/50602921
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The new snake map is a little bit of everything, pushing, pulling, moving, static. I still haven’t found the best path. Thanks to everyone who played last time, your feedback helped shape what it is today.
A plan I have in the future is to pay homage to “Spacewar! (1962)” and add a PvP 1v1 battle mode around a gravitation well.
I_Jedi@lemmy.today 2 weeks ago
Is this 2-body physics or approximated n-body?
jaykrown@lemmy.world 2 weeks ago
I created a FAQ slingshotspeeders.com/faq
masltech@lemmy.world 2 weeks ago
Great question. N-body. Each tick the ship’s gravity is the inverse-square sum of every well and every moving body. Verlet, not a Kepler two-body orbit. (Win checks a Kepler fit in the green ring; that’s the capture test, not how you fly.) Moons on shipped maps feel wells only, no moon–moon pull unless the map is well-less or dense.