I’ve often thought, on a technical level, how I’d implement a montage like this and wondered why we don’t see it more often. This is more or less exactly how I’d do it, and techniques like this could be used effectively even in, or especially in, non-open-world games to preserve that cinematic presentation and do away with load screens and pre-rendered cut-scenes.
The Secrets Behind THAT Cyberpunk 2077 Montage | Game Maker's Toolkit
Submitted 6 days ago by ampersandrew@lemmy.world to games@lemmy.world
https://www.youtube.com/watch?v=NlAFWaa9UQo
Prox@lemmy.world 5 days ago
This is pretty badass.