'How Resident Evil 2 For The N64 Kept Its FMV Cutscenes' - Hackaday
Submitted 1 week ago by setsneedtofeed@lemmy.world to games@lemmy.world
https://hackaday.com/2026/02/03/how-resident-evil-2-for-the-n64-kept-its-fmv-cutscenes/
Submitted 1 week ago by setsneedtofeed@lemmy.world to games@lemmy.world
https://hackaday.com/2026/02/03/how-resident-evil-2-for-the-n64-kept-its-fmv-cutscenes/
Kolanaki@pawb.social 1 week ago
The fact they point out that it had nothing removed may seem weird, but I remember getting Splinter Cell for the PS2 after playing through the Xbox version, and it was like only half the game. The levels that were there were way smaller, and shittons of parts were straight up removed.
QuandaleDingle@lemmy.world 6 days ago
Yeah, it’s weird when a game isn’t how you remember, especially if the devs screwed it up.