I would expect to see this kind of article in 2019 prior to the launch of WoW Classic, not now in October 2023. Classic has had the same mindset that’s pervasive in retail from the very beginning. Everyone rushed straight to 60 and promptly began raidlogging to preserve their precious world buffs. Parsing and speed running in raids was all anyone cared about.
Casually Classic: WoW Classic’s leveling journey shows how much retail has lost its way
Submitted 1 year ago by Goronmon@kbin.social to games@lemmy.world
Comments
starryoccultist@lemmy.sdf.org 1 year ago
alternative_factor@kbin.social 1 year ago
You are right but classic WoW hardcore has really fixed most of those issues because if you rush things you will probably die. Anyway I really agree with this headline because I logged into retail WoW during a thunderstorm because if you DC while you are playing it's basically an automatic game over, anyway I was bored as hell immediately. Retail is all about doing raids and dungeons, which is fun if you like that but I actually enjoy simply leveling in classic hardcore way more, and the best part is I don't have to be logged in for hours at a time leveling unlike in raids.
NocturnalMorning@lemmy.world 1 year ago
Classic wow is just grinding. I didn’t play it until they re-released it, and it took me a week to get to level 12. That’s kind of unreasonable.
criitz@reddthat.com 1 year ago
Most people can get to level 12 in like two hours
NocturnalMorning@lemmy.world 1 year ago
Yeah, in the modern game. Vanilla wow, that is not the case. Why do I keep having to repeat myself.
ExpectedWall@lemmy.world 1 year ago
That’s pathetic ngl an average casual could get to 12 within 4 hours
NocturnalMorning@lemmy.world 1 year ago
That’s easy now, but definitely not a thing when classic wow was around.
glimse@lemmy.world 1 year ago
I didn’t play Vanilla but my friend talked me into Classic at launch. I played for a year or two before quitting and playing retail (which I’ve since stopped playing as well).
I loved my time in Classic but in retrospect, my fondness was just for my guild. I hated the “leveling journey” they’re praising here. Both games are a rush to max level…Classic is just slower.
With limited time, I really don’t want to spend half my night looking for a group and then traveling to the dungeon. I don’t want to wait 20 minutes for the quest mob I couldn’t tag to respawn.
Personally I just don’t want a level grind in an MMO. I love them in single player games (or even some multiplayer like bg3) but not in an MMO where levels are a barrier to entry for a lot of game activities. I think I would have loved Classic as a jobless teenager but now…it’s just not for me.
I’m happy for anyone who finds joy in Classic, though.
gnomesaiyan@lemmy.world 1 year ago
There was no “WoW-killer”; WoW killed MMORPGs.
Goronmon@kbin.social 1 year ago
No he means in the vanilla game. The first 10 levels go extremely quickly if you have even a basic idea is what you are doing.
Escew@lemm.ee 1 year ago
For me it wasn’t about the leveling or end game content. It was the engagement - you had to interact with other players, negatively or positively, to truly progress. Then they added dungeon finder and for all I know the other four players could be bots for all the engagement you get.