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Vampire Survivors-like Megabonk makes megabucks, selling a million copies in 2 weeks, and currently has more daily players than Borderlands 4 on Steam

⁨63⁩ ⁨likes⁩

Submitted ⁨⁨2⁩ ⁨days⁩ ago⁩ by ⁨theangriestbird@beehaw.org⁩ to ⁨gaming@beehaw.org⁩

https://www.pcgamer.com/games/roguelike/vampire-survivors-like-megabonk-makes-megabucks-selling-a-million-copies-in-2-weeks-and-currently-has-more-daily-players-than-borderlands-4-on-steam-ill-be-eating-spaghetti-with-extra-sauce-tonight/

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Comments

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  • jjjalljs@ttrpg.network ⁨2⁩ ⁨days⁩ ago

    I keep forgetting borderlands 4 even came out. I guess I block most ads, but none of my friends have even talked about it.

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    • etchinghillside@reddthat.com ⁨2⁩ ⁨days⁩ ago

      I assume I’ll have to wait around until the next gen Steam Deck to play it.

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    • Dutczar@sopuli.xyz ⁨1⁩ ⁨day⁩ ago

      I only remembered it was being developed from watching a Nintendo Direct half a year ago, and then only heard about it after launch due to performance issues and Randy opening up twitter again.

      The worst part, it’s apparently really good, which I didn’t expect. But I can’t run it on anything and won’t for a while.

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  • Midnitte@beehaw.org ⁨2⁩ ⁨days⁩ ago

    Get embarrassed, Randy Pitchfork.

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  • viking@beehaw.org ⁨1⁩ ⁨day⁩ ago

    This game is really fun. I’m impressed by the efficiency of the programming as well. Even in survive mode at the end of a level, getting attacked by probably thousands of monsters constantly, there was no hint of a slowdown on my modest gaming computer running Linux.

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    • theangriestbird@beehaw.org ⁨1⁩ ⁨day⁩ ago

      Yeah that part is amazing! I’ve noticed that a lot of the projectiles are 2d sprites, I wonder how much that helps the framerate. It’s impressive no matter how you slice it.

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  • theangriestbird@beehaw.org ⁨2⁩ ⁨days⁩ ago

    Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t see to stop playing. The 0ne unique mechanic is the momentum-based movement, and fir some reason that is SO addictive. The loop is solid, only thing the game needs is more weapon variety and more stages.

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    • bl4kers@beehaw.org ⁨1⁩ ⁨day⁩ ago

      Huh. I’ve heard of Risk of Rain before but when Steam recommended it to me I thought it was a JRPG

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      • theangriestbird@beehaw.org ⁨1⁩ ⁨day⁩ ago

        Risk of Rain? Haha yeah it’s just a really cool roguelike that is very fun in co-op. Definitely more skill-based than Megabonk.

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    • knightly@pawb.social ⁨1⁩ ⁨day⁩ ago

      I have, and you’re absolutely correct. There’s shades of Tribes in the momentum mechanics and something about them tickles my pathfinding brain something fierce. My biggest request would be a less-punishing endless mode so I can play around with the maps and builds more leisurely.

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      • theangriestbird@beehaw.org ⁨1⁩ ⁨day⁩ ago

        Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.

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  • TheGreenWizard@lemmy.zip ⁨2⁩ ⁨days⁩ ago

    Practical games for practical gamers

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