Game Update Notes: September 26
Submitted 1 year ago by Sigmatics@lemmy.ca to guildwars2@lemmy.wtf
https://en-forum.guildwars2.com/topic/138197-game-update-notes-september-26-2023/
Submitted 1 year ago by Sigmatics@lemmy.ca to guildwars2@lemmy.wtf
https://en-forum.guildwars2.com/topic/138197-game-update-notes-september-26-2023/
necropola@lemmy.sdf.org 1 year ago
They are actually nerfing skills/traits depending on the elite specialization in use. What a terrible “solution”.
Kaldo@kbin.social 1 year ago
Tbf scourge needed a sledgehammer and the rest of the balance changes are indeed more of a small tweak than drastic nerfs.
Also, the argument "it's pve let people have some fun" is very shortsighted. Yeah, it's pve, but most boss fights have become ridiculously easy and our potential max dps is just completely out of control. Something has to be done for the sake of actual enjoyment, content longevity, ingame economy and all manner of other factors besides "some people like a power fantasy". We've had our fun for a month and it was more than enough, time to reign it back in.
necropola@lemmy.sdf.org 1 year ago
Whose?
While I wasn’t playing Scourge myself since June (I’m wating until the Yo-Yo settles), I actually liked that an OP spec enabled players to access/beat content that was (or appeared to be) out of reach for them. Well, that’s over now.
Also, PvE isn’t equal to end game content. For the majority of players PvE means Open World and Story content where condition builds are notoriously slow compared to power builds. Those players probably had a lot of fun (and not a “power fantasy”) until this nerf and are now wondering, why it suddenly takes so much longer (again) to kill stuff.
Drastic changes are never good. Neither Buffs nor Nerfs. Especially for the more casual majority of players who might not even read the patch notes.
Sigmatics@lemmy.ca 1 year ago
I think they’re headed in the right direction with the conditional balancing on some traits. It’s hard with all the traitlines, specializations and weapon confounding combinations to consider, give the guys some slack. Scourge was out of control last patch, so I’m not surprised it got hit hard. Better nerf hard then buff slightly than nerf too little
necropola@lemmy.sdf.org 1 year ago
They could have just added a 3s internal cooldown to Dhuumfire instead of changing the duration from 3s to 1s on Harbinger and (now) Scourge.
rivr@lemmy.world 1 year ago
Anet says “no, fuck you”