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"Games are meant to be engaging, not exhausting": Lead dev on promising Soulslike RPG says

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Submitted ⁨⁨1⁩ ⁨month⁩ ago⁩ by ⁨tonytins@pawb.social⁩ to ⁨games@lemmy.world⁩

https://www.gamesradar.com/games/action-rpg/games-are-meant-to-be-engaging-not-exhausting-lead-dev-on-promising-soulslike-rpg-pushes-balanced-difficulty-because-if-stress-keeps-piling-up-without-relief-players-will-eventually-want-to-quit/

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Comments

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  • sneezycat@sopuli.xyz ⁨1⁩ ⁨month⁩ ago

    What some devs don’t understand is the “reward” on soulslikes is actually learning the boss itself. Figuring out the parrying patterns in Sekiro feels very good, it’s not about what happens after beating the boss.

    What makes it challenging and not punishing is having telegraphed moves, windows to punish the boss, and clear animation that shows you how to dodge/parry, without bullshit hitboxes.

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    • lime@feddit.nu ⁨1⁩ ⁨month⁩ ago

      i feel like that was done better in sonic frontiers than in any soulslike

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  • 50_centavos@lemmy.world ⁨1⁩ ⁨month⁩ ago

    I’m a huge fan of Souls-like games but I have no problem with a difficulty slider IF the hardest setting rewards you with exclusive achievements or access to bonus areas in the game. If would be funny if the easiest setting replaces bosses with cute animals or something. Like kill this baby deer or play on hard mode.

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  • FunnyUsername@lemmy.world ⁨1⁩ ⁨month⁩ ago

    just please no more sekiro

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