Stop Killing Games: Discord Launch
Submitted 4 days ago by Sunshine@lemmy.ca to videos@lemmy.world
https://www.youtube.com/watch?v=T5uumnNNPRU
Comments
foggy@lemmy.world 4 days ago
Sunshine@lemmy.ca 4 days ago
There is no defence for making games completely unplayable.
sp3tr4l@lemmy.zip 4 days ago
I often agree with Jason, but he is completely missing the point, to such an extent that I will say he is either being intentionally misleading, or is displaying an extreme amount of ignorance.
He’s a game dev, he is obviously familiar with how game architecture works, and he just is not even reading the entire text of the initiative, nor does he seem to be at all familiar with the specific solutions Ross has proposed.
Jason is acting like this initiative will require that all future games with online servers will be prevented from being made, because the servers would be required to just be kept up, forever…
Or that multiplayer games would have to somehow be made into entirely single player games a server shutdown.
That is not what this is calling for.
What is being called for is that if a game is online only, and its servers go down someday…
… you have to freely release the dedicated server tools, so that a group of enthusiasts at least have the possibility of running their own servers.
Obviously it would be ludicrous to demand a business keep operating servers at a loss in perpetuity.
Fucking obviously duh, this is one of the first things Ross explains in his earlier videos on this.
…
Jason cherry picks from Ross’s later videos on the subject, which focus on ‘how could we actually implement these solutions’ without including the actually pretty specific solutions Ross lays out in detail in his earlier videos on the subject.
Jason tows the line of ‘well technically you’re not purchasing a product, you are licesnsing a service’… when the whole entire point is that this is a bullshit paradigm, which allows businesses an insane amount of leverage when compared to consumers, who have basically 0 rights under this paradigm.
…
Jason repeatedly says that this initiative is trying to kill all live service games, all multiplayer games, when it very much is not, and he is either being intentionally misleading about this, or somehow has not actually read the text of the initiative he is confidently critiquing, nor watched any of Ross’s videos other than than the one he spliced in.
What this proposes is that if you buy a multiplayer or live service game, that when the official servers for that game go down, the developer/publisher must release some kind of server code so that people could run their own servers legally, without having to resort to hacking together or reverse engineering a server emulator, which is currently something that often gets such players/server operators into legal trouble.
There is no text anywhere that says what Jason says it does. He has not read the text, he doesn’t actually read more than a few sentences.
This is like your average science illiterate person cherry picking a sentence or two from a 40 page pwer reviewed paper and just critiquing only that.
…
Jason spends a lot of time critiquing Ross’s reasoning behind why this is a good strategy… and he bases basically all of his criticisms off of a complete misunderstanding of things that Ross already explained in more detail.
He calls them disgusting and gross, because the language is vague and damaging… but he doesn’t actually even read the language he calls disgusting.
If he spent 10 minutes reading the actual text, a few hours watching all of Ross’s videos, he would know he is spouting a completely bullshit misrepresentation.
He is strawmanning, and I find it highly unlikely that he does not know he is doing so.
…
What he proposes is simply making it obvious to players that they’re not actually acquiring a perpetual liscense.
Ross has already addessed this!
It doesn’t solve the problem!
It actual codifies the practice of making killable games further into law!
… I find it very hard to believe Jason’s video is in good faith.
…
Video game publishers do not like the idea of having to deal with competiton from already existing, older, often cheaper games.
They want everyone to be forced to keep buying their new products, and they’ll murder their old products to force people into doing this, into upgrading their hardware and their OS to keep up with games that are increasingly unoptimized, buggy as fuck, shoved out the door as a product 6 months or a year before they’re actually ready for release.
If you did that with any other physically tangible consumer good, it would be considered fraud.
As the head of a publishing studio, Jason is obviously directly stands to benefit from intentionally not understanding the actual proposal here, strawmanning it, and spreading disinfo.
foggy@lemmy.world 4 days ago
Sunshine@lemmy.ca 4 days ago
The reason why publishers force the older games to become unplayable these days is to force you to buy their newer stuff.
Ulrich@feddit.org 3 days ago
Organizing a protest on a platform that not only stores all your data in plaintext but also sells it to advertisers and AI companies seems like a shit move.