Ray Tracing Has a Noise Problem - Hardware Unboxed
Submitted 3 weeks ago by BombOmOm@lemmy.world to games@lemmy.world
https://www.youtube.com/watch?v=K3ZHzJ_bhaI
Submitted 3 weeks ago by BombOmOm@lemmy.world to games@lemmy.world
https://www.youtube.com/watch?v=K3ZHzJ_bhaI
Quazatron@lemmy.world 3 weeks ago
As someone who grew up when you could physically count the bloody pixels on the screen, this whining about a miserable invisible miniscule artifact makes me palmface very hard.
RightHandOfIkaros@lemmy.world 3 weeks ago
Also as a person that grew up when game consoles could connect to the TV via an RF Switch, the image-damaging effects of Temporal Anti Alias smearing are extremely visible, and NOT a “miserable invisible miniscule artifact.” They’re massive on the screen. The particular examples shown in this video do not show it particularly well because it only focuses on raytracing, but the effects of TAA are still visible because turning on raytracing almost always forces on TAA, since the low resolution raytracing benefits from the smearing TAA causes.
Here is a video that goes into way better detail about this problem, watch it and see if you still feel the same.
Quazatron@lemmy.world 3 weeks ago
I focus on the playability and addictiveness of the game; you focus on the immersiveness and photo-realism of the experience.
That does not make either of us right or wrong, we’re just weighing different aspects differently.