Paradox respond to the accusation that they fix games with paid DLC - "we try to find a middle ground"
Submitted 2 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Submitted 2 months ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
givesomefucks@lemmy.world 2 months ago
They make a good point about this method keeping a game going a decade, but if ore how this limits people who want to get into the game 5 years in.
Base game might only be $25, but so are the 5 DLCs since.
For someone who plays that game often and buys as they come out. It’s not that bad
But for more casual or new players, they might not want to invest in the base game if they’re not sure about the mods. It feels like you’re paying for half a product.
I think they can easily get away with selling a new game in a series every 2-3 and retain more features.
Fiivemacs@lemmy.ca 2 months ago
If I see a game that has more then like 2 DLCs, I just ignore it. Chances are it’s just the ea cashgrab in my eyes. No point.
NOOBMASTER@lemmy.ml 2 months ago
I almost never buy DLCs, but the Shipwrecked DLC for Don’t Starve (the single player game) is worth every penny in my opinion. Some games manage to hit the sweet spot of having perfectly priced and enjoyable / quality DLC’s.
HobbitFoot@thelemmy.club 2 months ago
The best idea seems to be incorporating old DLC into the base game at a certain point while maintaining a higher price floor for the base game. That way, you can sell a more complete base game and maintenance between different versions becomes streamlined.