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Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)

⁨120⁩ ⁨likes⁩

Submitted ⁨⁨8⁩ ⁨months⁩ ago⁩ by ⁨kunegis@mander.xyz⁩ to ⁨gaming@beehaw.org⁩

https://mander.xyz/pictrs/image/2b35c653-2e34-4896-bbed-775c2197b005.png

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Comments

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  • xilliah@beehaw.org ⁨8⁩ ⁨months⁩ ago

    1000018499

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  • averyminya@beehaw.org ⁨8⁩ ⁨months⁩ ago

    I need to get started on this for my game. It will probably be much simpler, but that’s why I should get started now!

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    • DdCno1@beehaw.org ⁨8⁩ ⁨months⁩ ago

      Just market your game as “retro hard” and you can get away with anything. /s

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      • averyminya@beehaw.org ⁨8⁩ ⁨months⁩ ago

        Wait, how did you know!?

        Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!

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    • xilliah@beehaw.org ⁨8⁩ ⁨months⁩ ago

      Yeah or don’t make it

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      • averyminya@beehaw.org ⁨8⁩ ⁨months⁩ ago

        That’s true, it could be procrastinative instead of actually working on the things that should be done…

        I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time

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  • jmj88@lemm.ee ⁨8⁩ ⁨months⁩ ago

    Zoom, move, zoom, move 🙄

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    • InvertedParallax@lemm.ee ⁨8⁩ ⁨months⁩ ago

      Enhance!

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  • OmnipotentEntity@beehaw.org ⁨8⁩ ⁨months⁩ ago

    If you are taking requests, I am curious how ridiculous The Longest Journey would be.

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    • kunegis@mander.xyz ⁨8⁩ ⁨months⁩ ago

      The Longest Journey

      Thanks for the recommendation! I have a long list of games I want to play make graphs from, and I just checked and that game already on it. So one day, it should come

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