I need to get started on this for my game. It will probably be much simpler, but that’s why I should get started now!
Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)
Submitted 3 months ago by kunegis@mander.xyz to gaming@beehaw.org
https://mander.xyz/pictrs/image/2b35c653-2e34-4896-bbed-775c2197b005.png
Comments
averyminya@beehaw.org 3 months ago
DdCno1@beehaw.org 3 months ago
Just market your game as “retro hard” and you can get away with anything. /s
averyminya@beehaw.org 3 months ago
Wait, how did you know!?
Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!
xilliah@beehaw.org 3 months ago
Yeah or don’t make it
averyminya@beehaw.org 3 months ago
That’s true, it could be procrastinative instead of actually working on the things that should be done…
I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time
OmnipotentEntity@beehaw.org 3 months ago
If you are taking requests, I am curious how ridiculous The Longest Journey would be.
kunegis@mander.xyz 3 months ago
The Longest Journey
Thanks for the recommendation! I have a long list of games I want to play make graphs from, and I just checked and that game already on it. So one day, it should come
xilliah@beehaw.org 3 months ago
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