Comment on Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)
averyminya@beehaw.org 3 months agoThat’s true, it could be procrastinative instead of actually working on the things that should be done…
I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time
xilliah@beehaw.org 3 months ago
Why force yourself to start something big and complicated? Just enjoy your life lol and do stuff that comes to you and feels right. Maybe that’s a game, but no need to force it.
averyminya@beehaw.org 3 months ago
Oh it does :) it’s a passion project that gives me some opportunities to make music and sound effects (something I like to do but don’t always record and save my work), and similarly I love making art but having a strong vision for what I want to make can get difficult.
But I have a really strong vision for the game in its entirety, which helps with the direction for my art and music :) I just need to build the pieces (obviously, easier said than done!) and so far it’s been enjoyable. Difficult, but understandable.
Basically, I save so many notes and other junk, but I rarely save my creative endeavors. This will be a good way for me to not only reach that goal, but to also create a game that is somewhat unique and that would be really fun to play :D