Waiting for this on the Switch. The slight reduction on early antes should help for going further more consistently. With some decks my runs are often cut short by a bad draw before I had a chance to get good combos.
Balatro - Patch 1.0.1f
Submitted 7 months ago by simple@lemm.ee to games@lemmy.world
https://store.steampowered.com/news/app/2379780/view/4208127528883891675?l=english
Comments
brsrklf@jlai.lu 7 months ago
rockerface@lemm.ee 7 months ago
Also, very glad to see the edition and rarity tags to also make the corresponding joker free. Before, it wasn’t worth it 90% of the time since you needed a surplus of money first. Now, they can work as a potential run starter
Scio@lemmy.world 7 months ago
I didn’t expect Rentals to be as infuriating as they are. But I’d take them over an even smaller hand any day…
citrusface@lemmy.world 7 months ago
Oh I’m so happy he added a toggle to reduce motion/swirl/gyrating
I couldn’t play sometimes bc it made me nauseated
KombatWombat@lemmy.world 7 months ago
I like most of these changes. Several jokers that immediately justified building around got toned back.
Magician giving two lucky cards instead of one makes lucky cat a lot stronger, and it’s getting buffed independently already. Steel joker nerf and glass joker buffs seem good too. Campfire nerf is harsh, but justified.
I’m surprised hologram isn’t getting nerfed. It quickly pays off with already good stuff like DNA or even certificate, and even without much synergy just buying standard packs makes it strong.
The vampire and midas mask nerfs seem overly harsh though. It was a powerful combo, but it required two specific uncommon jokers and time to scale. With both parts being harder to proc, and the payoff being cut in half, I can’t think of a situation where you would really want vampire. I guess if you have face card synergy you could run midas mask for a while until you have most of your deck golden, but even then I would be tempted to swap to something else pretty quickly. Golden cards just don’t have much payoff. I would have buffed the devil tarot to target two before the magician for the same reason.
citrusface@lemmy.world 7 months ago
Updated version of Love2D (the engine) - this fixes an issue on Windows and Steam Deck causing poor/stuttery performance for some players
Added VC++ 2022 redistributable as an installation requirement
General performance improvements
Added toggle for ‘Reduced Motion’, removing the swirly background, gyrating card motion, much of the ‘juice’ in the game
Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
Banned top-up tag and Antimatter on Jokerless Challenge
Changed Gold Stake random seeds - now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)
Changed ante scaling in white stake:
Changed ante scaling in green stake:
Changed ante scaling in purple stake:
Changed Orange Stake
Changed Gold Stake
Changed eternal to apply to Jokers in Buffoon packs
Changed Eternal/Rental/Perishable sticker location to be in the top left corner
Made some non-retroactive scaling Jokers incompatible with ‘Perishable’ (Ceremonial Dagger, Glass Joker, Hologram, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
Some Blinds are now be banned on challenge runs - banned Crimson Heart, Verdant Leaf and Amber Acorn on ‘Jokerless’ - banned Verdant Leaf on ‘Typecast’ - banned Verdant Leaf on ‘Non-Perishable’ - banned The Plant on ‘Mad World’
Buffed Saturn
Buffed Neptune
Buffed Eris
Buffed Ceres
Square Joker now has a square sprite
Blue Joker sprite was fixed (2 out of place blue pixels)
Changed Uncommon tag - Now makes the uncommon joker free
Changed Rare tag - Now makes the rare joker free
Negative, Polychrome, Holo, Foil tags all make their respective joker free
Changed Investment to give $25 instead of $15
Changed 8 Ball - scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
Changed Blue Seal - now creates the planet card of the final poker hand played during the round
Changed both Mad and Clever Joker - scrapped ‘contains 4 of a kind’ effect, now applies instead to any hand that contains a ‘Two Pair’
Changed Yorick - scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
Changed Magician Tarot - now applies lucky to 2 cards instead of 1
Changed Midas Mask - now only applies Gold enhancement to scoring face cards, costs $7 was $6
Changed Vampire
Changed Madness - now only applies on small/big blinds, not on boss blind selection
Changed To Do list - poker hand no longer changes on payout, always changes at end of round (won’t get stuck on Straight Flush)
Changed description of Shortcut to include a more apt example (10 8 6 5 3)
Changed Ancient Joker - the selected suit is no longer able to repeat between rounds
Changed Swashbuckler - Now adds sell value of all other Jokers to Mult, not just the Jokers to the left
Changed Hanging Chad - Now retriggers the first played card 2 times instead of once
Changed Runner - now starts at +0 chips and gives +15 chips per straight, was +20 and +10 per straight
Changed Flower Pot - Now includes the base suit of debuffed cards when determining if it will trigger
Changed Bootstraps to include current mult bonus in description
Changed all 4 Sinful Jokers (one for each suit) - they now each give +3 mult per suit instead of +4 mult
Changed Banner - now gives +30 chips per remaining discard instead of +40 chips
Changed Fibonacci - costs $8 instead of $7, because Fibonacci
Changed Square Joker - now starts at +0 chips, was +16 chips, now costs $4, was $5
Changed Wee Joker - now starts at +0 chips, was +10 chips
Changed Steel Joker - Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult
Changed Odd Todd - Now gives +31 chips per odd ranked card instead of +30 mult
Changed Sixth Sense - Now uncommon and $6, was rare
Changed Hiker - Now gives +5 chips to every scoring card played instead of +4 chips
Changed Gros Michel - Now has a 1 in 6 chance to go extinct instead of 1 in 4
Changed Seance - Now uncommon and $6, was rare and $7
Changed Riff-Raff - Now $6, was $4
Changed Vagabond
Changed Cloud 9 - Now $7, was $6
Changed Mail-In Rebate - Now $5 was $3
Changed Reserved Parking - Now common, was uncommon
Changed Lucky Cat - Now gains X0.25 per lucky proc, was X0.2
Changed Trading card - Now costs $6, was $5
Changed Campfire - Now gains X0.25 per card sold, was X0.5
Changed Smily Face - Now give +5 mult per face card, was +4 mult
Changed Golden Ticket - Now payes out $4 per gold card played, was $3
Changed Bloodstone - Now has a 1 in 2 chance to proc, was 1 in 3, gives X1.5 mult, was X2 mult
Changed Onyx Agate - Now gives +7 mult per club card, was +8 mult
Changed Glass Joker - Now gives X0.75 mult per glass card destroyed, was X0.5 mult
Changed Stuntman - Now gives +250 Chips, was +300, is now rare, was uncommon, is not $7, was $6
Changed Invisible Joker - Now requires 2 rounds and costs $8, was 3 rounds and $10
Changed wording on most scaling jokers to refer to ‘this joker’
Fixed bug where opening a booster pack with hand size of 0 was unskippable
Fixed bug where the card generated by ‘Certificate’ was not being debuffed by the boss
Fixed bug in the rate at which eternal/perishable Jokers were being generated
Fixed bug where Buffoon Pack could show up in Jokerless challenge
Fixed bug where debuffed negative Jokers being sold doesn’t reduce the number of available joker slots
Fixed bug where sticker seeding was shared between shop and booster packs