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No Rest For The Wicked's first hotfix addresses durability and repair cost complaints

⁨60⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.rockpapershotgun.com/no-rest-for-the-wickeds-first-hotfix-addresses-durability-and-repair-cost-complaints

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  • wahming@monyet.cc ⁨1⁩ ⁨year⁩ ago

    What’s happening to RPS? I’ve been seeing more and more articles from them about games the writer has never played, with no useful information. Like this one, basically copy and paste of the patch notes and a summary of steam reviews. Used to like them for in depth game reviews, guess that’s going the way of the dodo.

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  • Sunny@slrpnk.net ⁨1⁩ ⁨year⁩ ago

    The article

    No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.

    Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:

    Balance Changes:
    
        Reduced Durability Damage Taken
        Reduced Repair Costs
        Increased Drop Rate on Repair Powders
        Reduced Stamina Costs
        Reduced Fall Damage Curve
        Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
        Balance update for the Cerim Crucible boss
        Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
    
    Loot Changes:
    
        Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
        Reduced Drop Rate of Fallen Embers
    
    Stability:
    
        Fixed crash that could occur when quitting out to the main menu
    
    Bug Fixes:
    
        Improved inventory navigation
        Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
        Blocked off an out of bounds area of Nameless Pass
        Removed lingering dev tools
    

    When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.

    Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.

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    • Zo0@feddit.de ⁨1⁩ ⁨year⁩ ago

      From what I gathered, the complaints were that it broke the games pace and made it tedious not difficult so I understand the fix.

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  • Daxtron2@startrek.website ⁨1⁩ ⁨year⁩ ago

    Remember when games would have free demo/betas to iron out shit before releasing?

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    • Doof@lemmy.world ⁨1⁩ ⁨year⁩ ago

      No? I’ve been gaming for thirty years and no I don’t remember demos being used for that.

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      • Daxtron2@startrek.website ⁨1⁩ ⁨year⁩ ago

        I guess you didn’t play them then ¯⁠\⁠_⁠༼⁠ ⁠•́⁠ ͜⁠ʖ⁠ ⁠•̀⁠ ⁠༽⁠_⁠/⁠¯

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    • monkeyseemonkeydong@lemmy.world ⁨1⁩ ⁨year⁩ ago

      The game is in early access, so that shit can be ironed out before release.

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      • Daxtron2@startrek.website ⁨1⁩ ⁨year⁩ ago

        My bad I totally missed the EA flag lmao

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    • ampersandrew@lemmy.world ⁨1⁩ ⁨year⁩ ago

      I believe you can get a refund all the way until two weeks after 1.0, so you kind of still can. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.

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      • NeryK@sh.itjust.works ⁨1⁩ ⁨year⁩ ago

        Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.

        Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.

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      • Daxtron2@startrek.website ⁨1⁩ ⁨year⁩ ago

        Beta isn’t for feedback on core systems, it’s for performance and stability fixes. Alpha is for core systems.

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