Dragon’s Dogma II sales top 2.5 million
Submitted 7 months ago by Goronmon@lemmy.world to games@lemmy.world
https://www.gematsu.com/2024/04/dragons-dogma-ii-sales-top-2-5-million
Submitted 7 months ago by Goronmon@lemmy.world to games@lemmy.world
https://www.gematsu.com/2024/04/dragons-dogma-ii-sales-top-2-5-million
SirDankbud@lemmy.ca 7 months ago
This is really disappointing. The game does give off GOTY vibes until you realize big issues like only having one save file you can fully control, intentially vague dialogue for key quest details, and bad AI. All of which just happens to encourage mistakes that can only be fixed using items which are very limited without microtransactions. Its like an MBA took over in the final phase of development and made it a sleazy moneygrab. The fact that it is a hit means we can expect more developers to adopt this tactic and take it further. Capcom has become EA.
Thankfully I was able to get a refund on Dragons Dogma and used that money to buy Rise of the Ronin. Was not disappointed. They are very similar games but Rise of the Ronin has all the QoL features gamers have come to expect like unlimitted fast travel and saves.
TheDubz87@lemmy.world 7 months ago
While occasionally I wish I could save scum when I make a mistake, I’ve gotten through rough patches. I will say the performance is lacking sometimes, hopefully that will iron out in time. One save file can be a pain, but you can rebuild your character in any way you’d like throughout the game, and there is NG+. But I have 10 wake stones and 20+ ferry stones. They aren’t THAT limited without buying them. This just encourages me to explore more and think about my combat a little more thoroughly. I’ve run the same roads over 10 times and I’ll still find a new path to a seekers medallion or a cave I hadn’t gone through on the 11th time. I’ve only used 1 wakestone and that was because I fell a half a mile and ended up somewhere I hadn’t explored yet.
The game is not bad, it’s just built different. GOTY? I don’t know about that yet. But to be ‘disappointed’ that a game you didn’t like is selling well is nonsense. The micros are irrelevant as far as I can see with the stockpile of those items I have, and while I don’t like the idea of them being slid in there, it’s not predatory like lootboxes in some games.
StoneyDcrew@lemmy.world 7 months ago
Yeah, but you tolerating it. which is good enough for greedy publishers.
If you want it to stop, don’t buy it. It’s the only option. Otherwise you allow publishers to make your game experience worse for profit.
The reason people like me are disappointed it is selling well is that these anti-consumer practices are not a deal-breaker for most people thus it allows these practices to persist in the game market. That is hardly “nonsense” as you put it.
I’m sure I’ll get a lot of “tolerating” people commenting that these “can be easily ignored”, but I doubt I will get a single person that says there experience was enhanced by these microtransactions, which could have simply been a cheat code instead.
HauntedCupcake@lemmy.world 7 months ago
I’m not disappointed because it’s just not my cup of tea, that would be nonsense. I actually want to play the game, but won’t because of the state it’s in.
It’s disappointing that it sold so well because it shows that people don’t care about shitty business practices.
SirDankbud@lemmy.ca 7 months ago
I appreciate the reasoned response. Maybe by the end of the game the pay items don’t feel limited, but they did in the first 20 hours I played before returning it.
If I was disappointed solely at the sales compared to my dislike then you’re right to think its nonsense. What I’m disappointed in is a business I have loyally and regularly purchased from for over 30 years compromising their product and making it worse to try and fleece more money. I also worry deeply that the game selling well despite the flak means every major developer will find their own way to follow suit and refine the tactic until it becomes the norm.
Goronmon@lemmy.world 7 months ago
This isn’t true.
SirDankbud@lemmy.ca 7 months ago
It absolutely is. Wakestones are limited without microtransactions and there are plenty of poorly explained quests where one could easily kill something they shouldn’t. It happened to me. I even saved right before to try and be safe only for the game to autosave over the second the npc attacked me. The only save you have full control over is your second save tied to the inns, which are expensive and inferior to camping due to the buffs camping provides.
dogslayeggs@lemmy.world 7 months ago
Funny, I’ve been playing the game since the day it hit retail and haven’t even found the ability to use microtransactions, let alone ran into any game breaking problem that needed me to buy something. Sure, I’m not very far in the game, but it sounds like you didn’t get very far in the game either and somehow found all these problems I haven’t found.
JackDark@lemmy.world 7 months ago
I’m at level 25, and I also have yet to find out how to actually use microtransactions. I assume if I go looking for them through the PSN interface I could find them, but I haven’t seen anything in-game so far.
SirDankbud@lemmy.ca 7 months ago
Sure if 20 hours in isn’t far. I was at Battahl when I returned the game
Bassman27@lemmy.world 7 months ago
This is a lot of complaints for someone who’s played less than 2 hours of a 100+ hour rpg…
SirDankbud@lemmy.ca 7 months ago
Didn’t know you can get Battahl in 2 hours. You may be a speedrunner, but don’t assume others are too.
dlpkl@lemmy.world 7 months ago
So like, Elden Ring?