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Star Trek: Infinite Ends Development – Trek Central

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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨ValueSubtracted@startrek.website⁩ to ⁨startrek@startrek.website⁩

https://trekcentral.net/breaking-star-trek-infinite-ends-development/

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  • Carlo@lemmy.ca ⁨1⁩ ⁨year⁩ ago

    I don’t think a 4x strategy game is the best approach to the franchise. What’s more, this game used the Stellaris engine, and there’s already an excellent, total-conversion Star Trek mod for Stellaris.

    I’d love to see a Trek game by a competent adventure dev like Wadget Eye. Hopefully Resurgence will be good, but I’ll not be holding my breath; most recent Trek games have been low quality cash-grabs, bulging with microtransactions.

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    • melmi@lemmy.blahaj.zone ⁨1⁩ ⁨year⁩ ago

      There are two Star Trek total conversions for Stellaris, even, each with their own unique approach. New Civilizations might even be a little better, imo.

      Also, Resurgence already came out, to mixed reviews—but no microtransactions! It’s coming out on Steam in May, but that’s because it was a timed Epic exclusive.

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      • Carlo@lemmy.ca ⁨1⁩ ⁨year⁩ ago

        Thank you for the correction, I remember reading about the Epic exclusivity now. I look forward to picking it up when it goes on sale! Such is my way. I knew there was a solid Star Trek Stellaris scene, but I’m just a dabbler in 4x games. My favorite Trek games are probably A Final Unity and the Interplay TOS adventures from 30 years ago.

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      • ValueSubtracted@startrek.website ⁨1⁩ ⁨year⁩ ago

        I liked Resurgence a lot, though it looks a little rough around the edges in places.

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  • fox2263@lemmy.world ⁨1⁩ ⁨year⁩ ago

    I enjoyed the game for what it’s worth. I’d have liked more, that I presumed would come in future patches and DLC. Oh well.

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