Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
Poopfeast420@discuss.tchncs.de 1 week ago
I watched the trailer and the evolution they’re going with is apparently not making an RTS anymore, but an Action Roguelike. If that’s the kind of evolution we’re talking about, I feel we’ve already stuff like that.
Varyag@lemmy.dbzer0.com 1 week ago
And that, too, isn’t new. It’s been done since at least the Spellforce series, or Dawn of War 2.
If you want to see what an “innovated” RTS looks like, check out Beyond All Reason. The base formula is Total Annihilation, but with nearly 30 years of player driven improvements and QoL. That game’s UX is extremely smart, and you can keybind or automate so many things on the fly, freeing you up to make strategic and tactical level decisions , instead of spamclicking for micro. Which, you can also do if you want to.
reksas@sopuli.xyz 1 week ago
zero-k is also like that, less emphasis on the graphics though but more on the gameplay
solarvector@lemmy.dbzer0.com 1 week ago
Thank you, zero k interface is amazing, and their “cold takes” show a design philosophy I constantly find myself wishing I’d find pretty much everywhere else.
IncogCyberspaceUser@lemmy.world 1 week ago
Can you elaborate what you mean by cold takes and why that’s something you wish more of?
GriffinClaw@lemm.ee 1 week ago
Ooh, now this I gotta try out.
Thanks for the recommendation!