Wait but I actually like this (without the bonus points part)
Comment on Anons make the worst game ever
Hudomi@lemmy.world 1 week agoUpgrading the equipment has a chance to fail and waste all your resources, which increases with every level.
Bonus points: Failing destroys the equipment and you need to start over from scratch.
Miphera@lemmy.world 1 week ago
grozzle@lemm.ee 1 week ago
You’re a villain. Sorry, the evidence is incontrovertible.
Miphera@lemmy.world 1 week ago
nooooo ;-;
I guess to elaborate, the way I designed it, it doesn’t take very many resources to upgrade, and there’s something akin to checkpoints every 3 levels.
grozzle@lemm.ee 1 week ago
(i’m assuming that, as usual, managing your upgrades is a secondary part of the gameplay, and that we’re talking about a random chance based danger of failure )
why are random setbacks better than just getting out of the player’s way, and getting back to the main action of the game as soon as possible?
if upgrades are rewards for playing well enough to gather resources, why waste the player’s time and effort when they aren’t doing anything wrong?
“wasting” resources can be fine, if you learn something from it, even by process of elimination, like experimenting with different ingredients to find a recipe.
but it sounds here like your game would just slap the player in the face sometimes, to try to make them feel better about when they don’t get slapped.
Rai@lemmy.dbzer0.com 1 week ago
Ahhh the Ragnarok Online upgrade system! Safe up to… oh god it’s been a while… +7, then the upgrades get much more strong for the next three levels, but with a 50% chance for your weapon to break.
For armor, it was +4 I believe. I bought an insanely expensive card to make me immune to an element and ended up setting with a +7 coat to put it in after breaking tons of coats.