Comment on Anons make the worst game ever

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grozzle@lemm.ee ⁨1⁩ ⁨week⁩ ago

(i’m assuming that, as usual, managing your upgrades is a secondary part of the gameplay, and that we’re talking about a random chance based danger of failure )

why are random setbacks better than just getting out of the player’s way, and getting back to the main action of the game as soon as possible?

if upgrades are rewards for playing well enough to gather resources, why waste the player’s time and effort when they aren’t doing anything wrong?

“wasting” resources can be fine, if you learn something from it, even by process of elimination, like experimenting with different ingredients to find a recipe.

but it sounds here like your game would just slap the player in the face sometimes, to try to make them feel better about when they don’t get slapped.

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