With buttons on screen that change position based on the length of the dialog line
Comment on Anons make the worst game ever
commie@lemmy.dbzer0.com 3 weeks ago
progressing through dialogues is achieved with ever-changing buttons (and combos?) displayed on screen, but in an ever-changing location.
taladar@sh.itjust.works 3 weeks ago
mindbleach@sh.itjust.works 3 weeks ago
And every QTE is Press X To Not Die.
There are a dozen per cutscene.