Strange that that’s the case. The thing that made the Witcher 3 good was the writing of the side quests, not the combat.
Not sure if I’ve played a game that’s pivoted to be more like the Witcher that has met that standard in that regard.
Comment on After years of holding out hope, 2024 was the year I finally gave up on BioWare
SnotFlickerman@lemmy.blahaj.zone 5 weeks ago
Seriously this sentiment is old as hell. This comic is old as hell.
The BioWare of today is not the one that made the original Baldur’s Gate. Shit, it’s not even the BioWare that made the original Dragon Age.
They’ve been a hollowed out shell chasing whatever “AAA” style sells the most. If Baldur’s Gate 3 had come out before Witcher 3, you can bet your ass Veilguard would look and play a hell of a lot more like BG3, because it’s painfully clear they did everything they could to crib the speed of the combat in Witcher 3, which was the hot shit when they started development. If Baldurs Gate 3 had been the hot shit? Veilguard would have played like that instead.
It is what it is, and this has been this way since at least Dragon Age 2/Mass Effect 2.
Strange that that’s the case. The thing that made the Witcher 3 good was the writing of the side quests, not the combat.
Not sure if I’ve played a game that’s pivoted to be more like the Witcher that has met that standard in that regard.
The Witcher games have all had terrible combat, just getting slightly better each game. The folklore and universe are really what sells the Witcher games. Though the first one was still real bad.
I hated the combat in Witcher 3. The combat in Veilguard does not feel the same to me, so if it is biting the Witcher, it also improved it. I get they were probably chasing trends, but Veilguard is a solid action game. The author clearly has a bias to CRPGs, and a soft spot for Origins (as do I), but that does not make Veilguard a bad game. Just different
scrubbles@poptalk.scrubbles.tech 5 weeks ago
They’re just so risk-adverse. It’s the same as Andromeda, and Ubisoft is another great example. They’re so worried about getting the most players that they’re afraid to take risks. What if players don’t like this, what if the audience is smaller? Everything is done by committee and it becomes a fairly flat game.
boatswain@infosec.pub 5 weeks ago
Just as an FYI, “averse” is what you want there, rather than “adverse”. Likely an autocorrect thing, but figured I’d mention it just in case.