Comment on EXCLUSIVE - Year 2 Content is Planned for Ubisoft's Skull and Bones

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RightHandOfIkaros@lemmy.world ⁨2⁩ ⁨days⁩ ago

Im thinking more on licensing costs. Porsche is not a cheap license, especially when considering costs for the details of such a license. The other logos seemed to be Sony owned IP, so they didn’t cost anything, but just seeing Porsche makes me wonder how many other licenses they are paying for, thus ballooning development cost. They may have a license with Porsche for Gran Turismo, but that would not be applicable to other games, so they would have to renegotiate the license, which is always inviting the licensor to demand more the next time.

I don’t doubt it will sell more copies than Concord, but I do believe it will not sell enough to be profitable, and in this way be similar to Concord. The Youtube dislike ratio on the reveal trailer for Intergalactic (91k up, 225k down) is more or less the same as for Concord (8.5k up, 84.5k down) at overwhelmingly negative, and historically speaking this is not an insignificant statistic. Other games I might expect to have similar ratios for various reasons do not have overwhelmingly negative reception, such as the female lead game The Witcher 4 (5k up, 1k down on PlayStation channel - 251k up, 24.7k down on The Witcher channel), anime racing game Screamer (2k up, 75 down), and even The Last of Us Part 2 Remaster (7.2k up, 6.6k down) which I for sure expected to be negative.

I certainly agree with the trend you are seeing. I remember when this happened when ReCore was promoted as “from the developers of Metroid Prime.” ReCore wasn’t awful, but it was far from Metroid Prime. I also didn’t like Naughty Dogs previous titles, but I do think this will be a hard sell. Space themed games typically don’t sell as well as modern or medieval themed games (unfortunately, since I really love space!). I guess the audience for them is not as big, or rather it is big but divided into many niche categories that don’t really like mixing. Star Citizen, Starfield, and StarCraft don’t have a huge overlap of players despite being space themed games. That’s just how space stuff is. Star Wars and Star Trek don’t mix, and while some people are interested in both, most people pick one or the other and stay there forever. I mean look at Star Wars Outlaws, which seems to be in a similar vein to Intergalactic. Sold horribly, despite having the leg up on Intergalactic of being a Star Wars title.

I suppose we will see how it turns out. Personally, I don’t hope the game fails, but I do think Naughty Dog needs to make some big changes to get me and others interested in trying the game again.

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