Comment on What do You think about level scaling in cRPGs?
Quetzalcutlass@lemmy.world 4 days agoThe Elder Scrolls, infamously. Since they are open-world games, they used heavy scaling to let you explore wherever you want in the overworld from the very beginning.
It was alright in Morrowind. There, your level just controlled which enemies appeared (so you wouldn’t see high-level daedra until your level was in the teens).
Oblivion utterly fucked it up by having everything scale to your level, so you could revisit the starting area and a normal bandit would be wearing a full set of magical heavy plate worth tens of thousands of gold while demanding you hand over twenty coins.
Skyrim was somewhere in the middle, which lead to all combat being inoffensively bland the whole way through.
ZeroHora@lemmy.ml 4 days ago
TES is CRPG? I always consider it more of an ARPG
Quetzalcutlass@lemmy.world 4 days ago
It’s in a weird halfway position, though it’s less cRPG and more action RPG with each iteration. The character creation in Daggerfall wouldn’t be out of place in a tabletop game.
ZeroHora@lemmy.ml 4 days ago
Fair enough, morrowind had some things of a CRPG like a chance of miss your hit, both TES and Fallout became less CRPG