The only one I know that might fit the bill is Pillars 1. When you’ve done a lot of the side content, you’ll be overleveled, and in the final act the game asks you if enemies should get scaled to your level, so there’s still a challenge. But that’s still optional and you’re not forced to do it.
Comment on What do You think about level scaling in cRPGs?
sheogorath@lemmy.world 3 weeks ago
What CRPGs have level scaling? I think almost every CRPG that I played doesn’t have any level scaling.
Poopfeast420@discuss.tchncs.de 3 weeks ago
Quetzalcutlass@lemmy.world 3 weeks ago
The Elder Scrolls, infamously. Since they are open-world games, they used heavy scaling to let you explore wherever you want in the overworld from the very beginning.
It was alright in Morrowind. There, your level just controlled which enemies appeared (so you wouldn’t see high-level daedra until your level was in the teens).
Oblivion utterly fucked it up by having everything scale to your level, so you could revisit the starting area and a normal bandit would be wearing a full set of magical heavy plate worth tens of thousands of gold while demanding you hand over twenty coins.
Skyrim was somewhere in the middle, which lead to all combat being inoffensively bland the whole way through.
ZeroHora@lemmy.ml 3 weeks ago
TES is CRPG? I always consider it more of an ARPG
Quetzalcutlass@lemmy.world 3 weeks ago
It’s in a weird halfway position, though it’s less cRPG and more action RPG with each iteration. The character creation in Daggerfall wouldn’t be out of place in a tabletop game.
ZeroHora@lemmy.ml 3 weeks ago
Fair enough, morrowind had some things of a CRPG like a chance of miss your hit, both TES and Fallout became less CRPG