The entire game is largely about deeply flawed people continuously making incredibly bad decisions that are violently consequential. It’s not necessarily bad writing, and I completely get the theme that’s trying to be gone for here, but by god it’s a frustrating mess of a situation that only gets worse. I want to like the game a lot more than I do, because technically and gameplay wise it’s incredible, but I don’t know if I ever want to go through that storyline ever again. It fills me with a deep uneasiness just thinking about it.
Yes, but as a theme goes it’s like putting too much salt in some food, at least for my taste. Don’t get me wrong, I do like a good flawed cast of characters, the theme in general is good, but the execution just didn’t land for me.
I think if I could empathize with the characters a bit better it might have landed a bit better? As an interactive medium I think the character you control and yourself needs to have some level of shared goals, or at least the ability to understand their actions. I didn’t feel that for 90% of the game, it was like watching a soap opera where the characters don’t act like people. I can forgive that of the main two in concept, who are powered by bloodlust, but frankly they don’t act enough like maladjusted revenge golems to make it believable to me that they’d continuously make these terrible decisions.
Something else was that the theme got a bit muddled towards the end in terms of revenge. The theme is that revenge bad, violence begets violence, violence corrupts you etc, but after Abby does her thing she gets such a glow up over the course of her campaign, both as a character and in her situation, that the theme feels mixed. Hell, for most of the time you could kind of forget that it’s Ellie doing all of this because there’s the internal politics and fighting completely unrelated to what’s going on. Very little of Abby’s issues actually revolve around the revenge issue. Without the theme being clear on this stuff it becomes muddy exactly what the point is, and it feels like violence for violence sake. Like someone was out to prove that humanity is garbage, instead of being a warning against doing garbage things.
It’s something I’m still kind of thinking over to this day because it’s such a unique problem to encounter. Again, I do want to like the game, and it does a lot right and it’s good, but yeah, bit of a yuck thinking about it.
What a great breakdown on your thoughts, thank you for sharing. I’ll admit it’s not a perfect game but I think it worked for me much better than for you. When the game switched to Abby I had this sense that the writers were going to try and make me feel something besides hate/contempt for her and my immediate reaction was “Good fucking luck.”
But it really worked and as the narrative unfolded with Abby I found her to be a very sympathetic character and by the ending I was more worried about her than Ellie.
When I realized this I felt super conflicted because - who didn’t care about Ellie going into Part 2? And I think that message about having empathy for people you hate was such a powerful theme to make a whole game about that I was willing to let a lot of the smaller narrative mistakes go.
Baggie@lemmy.zip 1 week ago
The entire game is largely about deeply flawed people continuously making incredibly bad decisions that are violently consequential. It’s not necessarily bad writing, and I completely get the theme that’s trying to be gone for here, but by god it’s a frustrating mess of a situation that only gets worse. I want to like the game a lot more than I do, because technically and gameplay wise it’s incredible, but I don’t know if I ever want to go through that storyline ever again. It fills me with a deep uneasiness just thinking about it.
Mobile@leminal.space 1 week ago
It’s a a classic story of vengeance that shows the idea that violence begets violence. Also a story that one can ultimately learn how to forgive.
I’m not saying you should like it. The story portrays a good amount of humanity. Most of the story showing the ugly side.
Baggie@lemmy.zip 1 week ago
Yes, but as a theme goes it’s like putting too much salt in some food, at least for my taste. Don’t get me wrong, I do like a good flawed cast of characters, the theme in general is good, but the execution just didn’t land for me.
I think if I could empathize with the characters a bit better it might have landed a bit better? As an interactive medium I think the character you control and yourself needs to have some level of shared goals, or at least the ability to understand their actions. I didn’t feel that for 90% of the game, it was like watching a soap opera where the characters don’t act like people. I can forgive that of the main two in concept, who are powered by bloodlust, but frankly they don’t act enough like maladjusted revenge golems to make it believable to me that they’d continuously make these terrible decisions.
Something else was that the theme got a bit muddled towards the end in terms of revenge. The theme is that revenge bad, violence begets violence, violence corrupts you etc, but after Abby does her thing she gets such a glow up over the course of her campaign, both as a character and in her situation, that the theme feels mixed. Hell, for most of the time you could kind of forget that it’s Ellie doing all of this because there’s the internal politics and fighting completely unrelated to what’s going on. Very little of Abby’s issues actually revolve around the revenge issue. Without the theme being clear on this stuff it becomes muddy exactly what the point is, and it feels like violence for violence sake. Like someone was out to prove that humanity is garbage, instead of being a warning against doing garbage things.
It’s something I’m still kind of thinking over to this day because it’s such a unique problem to encounter. Again, I do want to like the game, and it does a lot right and it’s good, but yeah, bit of a yuck thinking about it.
SacralPlexus@lemmy.world 1 week ago
What a great breakdown on your thoughts, thank you for sharing. I’ll admit it’s not a perfect game but I think it worked for me much better than for you. When the game switched to Abby I had this sense that the writers were going to try and make me feel something besides hate/contempt for her and my immediate reaction was “Good fucking luck.”
But it really worked and as the narrative unfolded with Abby I found her to be a very sympathetic character and by the ending I was more worried about her than Ellie.
When I realized this I felt super conflicted because - who didn’t care about Ellie going into Part 2? And I think that message about having empathy for people you hate was such a powerful theme to make a whole game about that I was willing to let a lot of the smaller narrative mistakes go.
Have a good day.