but also when you rework game mechanics, add content like expansions, etc there will be even more new bugs. it’s a moving target.
Comment on Cyberpunk 2077 - Update 2.2 is live!
yetAnotherUser@discuss.tchncs.de 1 week agoEventually: Yes.
There are a finite number of bugs (or bug types rather, you could have infinitely many bugs from the same few lines of code) and it will take finite time to fix them all. You cannot know when you have fixed all of them though. But some games have gone above and beyond with fixing bus, like Factorio where you will not encounter bugs without explicitly looking for them.
acosmichippo@lemmy.world 1 week ago
yetAnotherUser@discuss.tchncs.de 1 week ago
Absolutely, I was thinking more along the lines of focusing solely on bug-fixing.
Tattorack@lemmy.world 1 week ago
Then you still won’t fix all the bugs. Time is your enemy, and new hardware and its requirements will introduce their own bugs.
yetAnotherUser@discuss.tchncs.de 1 week ago
Wouldn’t that be akin to adding new features? Adding support for previously unsupported (due to their lack of existance) hardware is a feature imo.
Besides, while a program may eventually be bug-free, no modern computer has flawless hardware so creating a large program without bugs will always remain a thought experiment.
The only possible reason to do it would be if an alien civilization were to demand producing such a program or else they’d destroy Earth (similar to Erdős’s thought experiment with finding Ramsey numbers). Perhaps with all of humanity’s resources and a few decades this could be done.
Kelly@lemmy.world 1 week ago
Allow me to summarise: